Unity3d objects that apply SkinnedMeshRender are partially not displayed on the phone

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question

The trap in the picture below uses the skinnedmeshRender component:
Insert image description hereit runs normally on the computer, and the package printed on the mobile phone:
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reason

The number of bones is too small, the reason for packaging settings:

Remember to select Skin Weights in the tab corresponding to levels. Ensure that the value of Skin Weights in Fbx is less than or equal to Project Settings | Skin Weights.

Insert image description here

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Origin blog.csdn.net/WGYHAPPY/article/details/129994924