Small note 2: Changing the prefabricated body map and other materials in the scene did not change the problem during runtime.

Change the prefab in the scene. When running, it is found that it has not changed because the old material needs to be overwritten with new material.

Select the prefab in the scene → click Override in the Inspector → click Apply to complete the overwriting

 

 

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Origin blog.csdn.net/small33/article/details/130947612