【TA method accumulation】Quick and seamless processing of textures

reference: 

SD+C4D The best method to create seamless textures [C4D Tutorial]_bilibili_bilibili

Method 1: Tiling 3D Materials, Quickly  , pixplant

Method 2: SD modification (recommended)

The core is this node in SD, Make It Tile Patch Color, just adjust the node parameters. 

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Origin blog.csdn.net/qq_41835314/article/details/132848647