Unity List stores player attributes

1. Define player attribute List

UserInfo.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 定义玩家属性List
/// </summary>
public class UserInfo
{
    public string userId { get; set; }
    public int userAge { get; set; }

    public int userLevel { get; set; }
}

2. Operate the player attribute List

RankTest.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;

/// <summary>
/// 对玩家属性List进行操作
/// </summary>
public class RankTest : MonoBehaviour
{
    public Text text;//在文本框中输出

    List<UserInfo> user = new List<UserInfo>();
    List<UserInfo> levelRank = new List<UserInfo>();
    List<UserInfo> ageRank = new List<UserInfo>();
    // Start is called before the first frame update
    void Start()
    {
        user.Add(new UserInfo() { userId = "张1", userAge = 21, userLevel = 3 });
        user.Add(new UserInfo() { userId = "张2", userAge = 82, userLevel = 34 });
        user.Add(new UserInfo() { userId = "张3", userAge = 43, userLevel = 15 });
        user.Add(new UserInfo() { userId = "张4", userAge = 24, userLevel = 6 });
        user.Add(new UserInfo() { userId = "张5", userAge = 55, userLevel = 77 });
        user.Add(new UserInfo() { userId = "张6", userAge = 26, userLevel = 8 });

        //降序排序
        levelRank = user.OrderByDescending(t=>t.userLevel).ToList();
        ageRank = user.OrderByDescending(t => t.userAge).ToList();

        //直接显示
        //foreach (var item in user)
        //{
        //    text.text += item.userId + "--" + item.userAge + "--" + item.userLevel + "\n";
        //}

        //根据关卡降序排序
        //foreach (var item in levelRank)
        //{
        //    text.text += item.userId + "--" + item.userAge + "--" + item.userLevel + "\n";
        //}

        //根据年龄降序排序
        foreach (var item in ageRank)
        {
            text.text += item.userId + "--" + item.userAge + "--" + item.userLevel + "\n";
        }
    }
}

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Origin blog.csdn.net/X_King_Q/article/details/107464733