pygame multi-picture pseudo 3d

insert image description here
insert image description here
insert image description here

import cv2
import pygame
import sys
from pygame import gfxdraw
import numpy as np

(width, height) = (800, 600)
pygame.init()
screen = pygame.display.set_mode((width, height))
image = pygame.image.load("11.jpg").convert()
image1 = pygame.image.load("1.jpg").convert()
d3=pygame.surfarray.array3d(image)
f=250#数字大会显示更前面的图片
sc=300#数字越大视角越高
color=(255, 255, 255)
#print(len(d3[0][0]))#len(d3 )就是有多少张表 一个[0]是有多高 两个是每个表有几列 三个就是具体数
#print(d3[0][0][0])
#print(d3)
#sarray=pygame.surfarray.array3d(pygame.surface((50,50)))
sarray=pygame.surfarray.array3d(pygame.Surface((width,height)))
#sarray[:]=(255,255,0)变成黄色,替换所有为(255,255,0)

tsize=image.get_size()#图片宽高
tsize1=image1.get_size()#图片宽高
print(tsize)
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        if event.type == pygame.MOUSEBUTTONDOWN:
            mouse = pygame.mouse.get_pos()
            '''pxarray = pygame.PixelArray(screensurf)
            pixel = pygame.Color(pxarray[mouse[0], mouse[1]])#获取像素
            print (pixel)
            print (screensurf.get_at(mouse))#颜色
            print(mouse[0], mouse[1],mouse)#点击坐标
            print(img.get_at(mouse))#颜色'''
            #pygame.Surface.set_at(screen, (140, 140), (img.get_at(mouse)))
            print(mouse[0], mouse[1], mouse)  # 点击坐标
    for i in range(width):
        for j in range(int(height/2),height):
            x=(width/2)-i
            y=j+f
            z=j-(height/2)+0.01
            '''
            def huizhi(x, y, z):
            shiju = 300
            x1 = shiju * x / z
            y1 = shiju * y / z
            # p.append((x1,y1))
            return x1, y1
            '''
            px=x/z*sc
            py=y/z*90
            '''不重复图片'''
            #print(px, py)

            if 0 <= px < tsize[0] and 0 <= py< tsize[1]:
                #print(px, py)
                fp = int(px), int(py)
                #fc = d3[fp]
                #sarray[-i, j] = fc
                pygame.Surface.set_at(screen, (i, int(j/2)+260), (image.get_at((fp))))
                #pygame.Surface.set_at(screen, (int(i * 0.5), int(j * 0.5)), (image.get_at((fp))))
            #fp=int(px%tsize[0]),int(py%tsize[1])#tsize【0】,【1】是图片宽高

    for i in range(width):
        for j in range(int(height/2),height):
            x=(width/2)-i
            y=j+f
            z=j-(height/2)+0.01
            '''
            def huizhi(x, y, z):
            shiju = 300
            x1 = shiju * x / z
            y1 = shiju * y / z
            # p.append((x1,y1))
            return x1, y1
            '''
            px=x/z*sc
            py=y/z*90
            '''不重复图片'''
            #print(px, py)

            if 0 <= px < tsize1[0] and 0 <= py< tsize1[1]:
                #print(px, py)
                fp = int(px), int(py)
                #fc = d3[fp]
                #sarray[-i, j] = fc
                pygame.Surface.set_at(screen, (i+300, int(j/2)+260), (image1.get_at((fp))))
                #pygame.Surface.set_at(screen, (int(i * 0.5), int(j * 0.5)), (image.get_at((fp))))
            #fp=int(px%tsize[0]),int(py%tsize[1])#tsize【0】,【1】是图片宽高
    #pygame.surfarray.blit_array(screen,sarray)
    pygame.display.update()


Guess you like

Origin blog.csdn.net/weixin_40938312/article/details/132130016