Detailed explanation of different device condition compilation of UniApp

UniApp is a cross-platform development framework based on Vue.js, which can quickly develop applications for multiple platforms, including mini programs, H5, App, etc. During the development process, we often need to perform conditional compilation based on different device platforms to adapt to the specific needs and differences of each platform.

This blog will introduce how to use different device condition compilation methods in UniApp to achieve code adaptation for different platforms.

1. Understand device conditional compilation

Device-conditional compilation is a technique that differentiates between different platforms through predefined instructions. In UniApp, we can use process.env.UNI_PLATFORMto determine the current running platform and execute the corresponding code as needed.

Common device conditional compilation instructions are as follows:

  • #ifdef: If the condition is true, compile the specified code block.
  • #ifndef: If the condition is false, compile the specified code block.
  • #endif: End the conditional compilation block.

2. Example: Writing styles for different platforms

Sometimes, we may need to provide different styles for different platforms. For example, the button style on iOS may be different than on Android. Here's an example of writing styles for different platforms:

<template>
  <view class="container">
    <button class="btn">按钮</button>
  </view>
</template>

<style>
#ifdef H5
  .btn {
    background-color: red;
    color: white;
  }
#endif

#ifdef MP-WEIXIN
  .btn {
    background-color: green;
    color: white;
  }
#endif

#ifdef APP-PLUS
  .btn {
    background-color: blue;
    color: white;
  }
#endif
</style>

In the above example, we use conditional compilation directives to provide different styles for different platforms. Depending on the platform, the button's background color and font color will vary.

3. Example: Write JS code adapted to different platforms

In addition to styles, we can also write adapted JavaScript code according to platform differences. For example, if we want to execute specific logic on a specific platform, we can use conditional compilation to achieve this.

<template>
  <view class="container">
    <text>{
   
   { platformText }}</text>
  </view>
</template>

<script>
export default {
  computed: {
    platformText() {
      #ifdef H5
        return '运行在H5平台';
      #endif
      
      #ifdef MP-WEIXIN
        return '运行在微信小程序平台';
      #endif
      
      #ifdef APP-PLUS
        return '运行在App平台';
      #endif
    }
  }
};
</script>

In this example, we use a computed property platformTextto return different text depending on the platform. The text displayed on the page will vary depending on the platform it is running on.

4. Precautions and other conditions

  • process.env.UNI_PLATFORM: UNI_PLATFORM It is a global variable used to determine the current running platform. Common values ​​include  H5(browser), MP-WEIXIN(WeChat applet) and  APP-PLUS(App).
  • Support nested conditional compilation: Other conditional compilation blocks can be nested within the conditional compilation block to implement more complex logic.
  • Conditional compilation does not support dynamic values: conditional compilation is processed during the build phase, so dynamic values ​​cannot be used to determine conditions.

5. Summary

Through device conditional compilation, we can easily adapt the code according to different platforms and implement the style and logic of specific platforms. In UniApp development, this conditional compilation capability is very useful, which can improve development efficiency and optimize user experience.

I hope this blog can give you an understanding of how to use device conditional compilation in UniApp. By flexibly using conditional compilation, you can better adapt to the needs of different platforms and provide a better user experience.

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Origin blog.csdn.net/qq_53114797/article/details/132205601