The Complete Guide to Python Socket Programming

Recommendation: Use the NSDT scene editor to quickly build a 3D application scene

 

Connecting devices to exchange information is what the web is all about. Sockets are an essential part of effective network communication, as they are the fundamental concept used to transfer messages between devices over local or global networks and between different processes on the same computer. They provide a low-level interface that allows fine-grained control over the traffic to be sent or received.

This low-level nature makes it possible to create very performant communication channels (or custom protocols) for specific use cases that might exist in legacy protocols built on top of socket communication.

This is why sockets are very useful in real-time client-server applications that rely on instant message exchange or process large amounts of data.

In this article, we'll cover the basics of socket programming and provide a step-by-step guide to creating socket-based client and server applications using Python. So without further ado, let's dive right in!

Network Basics

Networks support any type of communication and information sharing.

This is the process of connecting two or more devices to allow them to exchange information. A collection of such interconnected devices is called a network.

We can observe many networks in the physical world: airlines or networks of power lines or cities interconnected by highways are some good examples.

Likewise, the world of information technology has many networks; the most prominent and well-known of which is the Internet, the global network of networks connecting countless devices, and the one you are probably using right now reading this article.

Network Type

The Internet consists of many more networks, which themselves vary in size or other attributes: for example, local area networks (LANs), which usually link computers that are located close to each other. Machines in companies or other institutions (banks, universities, etc.), and even home devices connected to routers make up such a network.

There are also larger and smaller types of networks such as PAN (Personal Area Network), which simply connects your smartphone to your laptop via Bluetooth, MAN (Metropolitan Area Network), which interconnects devices across a city, and WAN (Wide Area Network), which can cover an entire country or the entire world. Yes, the largest WAN network is the Internet itself.

It goes without saying that computer networks can be very complex, consisting of many elements. One of the most fundamental and critical primitives is the communication protocol.

Types of Network Communication Protocols

A communication protocol specifies the rules for how and in what format information is sent and received. These protocols are assembled into a hierarchy to manage the various tasks involved in network communication.

In other words, some protocols deal with the way the hardware receives, sends, or routes packets, while others are more high-level, e.g., concerned with application-level communication, etc.

Some commonly used and well-known network communication protocols include:

wireless network

An example of a link layer protocol, which means it is very close to the hardware and is responsible for physically sending data from one device to another in a wireless environment.

IP (Internet Protocol)

IP is a network layer protocol primarily responsible for routing packets and IP addressing.

TCP (Transmission Control Protocol)

A reliable, connection-oriented protocol that provides full-duplex communication and ensures data integrity and delivery. This is a transport layer protocol used to manage connections, detect errors, and control the flow of information.

UDP (User Datagram Protocol)

A protocol from the same protocol suite as TCP. The main difference is that UDP is a simpler, faster but unreliable connectionless protocol that does not perform any delivery checks and follows a "fire and forget" paradigm. As TCP, UPD is also at the transport layer.

HTTP (Hypertext Transfer Protocol)

An application layer protocol and the most commonly used protocol for browser-to-server communication on the Internet, especially for serving websites. Needless to say, the article you're reading right now is also served over HTTP. The HTTP protocol is built on top of TCP and manages and transmits information related to web applications such as headers for transmitting metadata and cookies, different HTTP methods (GET, POST, DELETE, UPDATE), etc.

MQTT (Message Queue Telemetry Transport)

Another example of an application-level protocol is for devices with limited processing power and battery life, operating under unreliable network conditions (e.g., a gas sensor at a mining site or a smart light bulb in your home). MQTT is a standard messaging protocol used in IoT (Internet of Things). It is lightweight and easy to use, designed with a built-in retransmission mechanism for enhanced reliability. If you are interested in using this protocol with Python, you can read this Python MQTT guide, which provides an in-depth overview of the Paho  MQTT  client.

An important observation is that all of the above protocols use sockets under the hood but add their own logic and data handling on top. This is due to the fact that sockets are the low-level interface for any network communication in modern devices, which we discuss in the next section.

Key Concepts and Terms

Of course, there are many other important concepts and terms used in the networking environment. Here's a quick overview of some of the most prominent issues that may arise in the remainder of this tutorial:

  • packet : A standard unit of data transmission in a computer network (colloquially compare it to the term "message").
  • Endpoint : The destination to which the packet arrives.
  • IP address : A numeric identifier that uniquely identifies a device on a network . An example of an IP address is: 192.168.0.0
  • Port : A numeric identifier that uniquely identifies processes running on your device and handles certain network communications: for example, it serves your website over HTTP. The IP address identifies the device , and the port identifies the application (each application is or consists of processes). Some well-known examples of ports are: port 80, which is commonly used by server applications to manage HTTP traffic, and port 443, which is used for HTTPS (Secure HTTP).
  • Gateway : A special network node (device) that acts as an access point from one network to another. These networks may even use different protocols, so the gateway may need to perform some protocol translation. An example of a gateway could be a router that connects a home local network to the Internet.

Understanding sockets

What are sockets?

A socket is an interface (gate) for communication between different processes located on the same or different machines. In the latter case we talk about web sockets.

Web sockets abstract away connection management. You can think of them as connection handlers. In Unix systems in particular, a socket is just a file that supports the same write and read operations but sends all the data over the network.

When a socket is in the listening or connecting state, it is always bound to a combination of an IP address and a port number that identifies the host (computer/device) and process.

How socket connections work

A socket can listen for incoming connections or perform outbound connections itself. When the connection is established, the listening socket (server socket) is additionally bound to the IP and port of the connecting end.

Alternatively, create a new socket, which is now bound to the listener and requester IP address and port number pairs. This way, two connected sockets on different computers can recognize each other and share a single connection for data transfer without blocking the listening socket while it continues listening for other connections.

For connection sockets (client sockets), it is implicitly bound to the device's IP address and a random accessible port number when the connection is initiated. Then, when the connection is established, bind to the IP and port of the other communicating end in much the same way as a listening socket, but without creating a new socket.

Sockets in a network context

In this tutorial, we focus not on socket implementations, but on what sockets mean in the context of networking.

It can be said that a socket is a connection endpoint (traffic destination), which is associated on the one hand with the IP address of the host and the port number of the application for which the socket was created, and on the other hand with the other The IP address of an application running on a computer is associated with a port.

socket programming

When we talk about socket programming, we instantiate socket objects and perform operations on them (listen, connect, receive, send, etc.) in our code. Sockets in this case are just special objects that we create in our programs with special methods for handling network connections and traffic.

Behind the scenes, these methods call the operating system kernel, or more specifically, the network stack, which is the special part of the kernel that manages network operations.

Sockets and client-server communication

Now, it's also important to mention that sockets often appear in the context of client-server communication.

The idea is simple: sockets are about connections; they are connection handlers. On the web, whenever you want to send or receive some data, you initiate a connection (through an interface called a socket).

Now, you or the party you are trying to connect to acts as the server and the other acts as the client. When the server provides data to the client, the client actively connects and requests data from the server. The server listens for new connections through the listening socket, establishes the new connection, obtains the client's request, and communicates the requested data to the client in the response.

The client, on the other hand, creates a socket with the IP address and port of the server it wishes to connect to, initiates the connection, communicates its request to the server, and receives data in response. This seamless exchange of information between client and server sockets forms the backbone of all kinds of network applications.

Sockets as the basis of network protocols

The fact that sockets form the backbone also means that various protocols are built and used on top of it. Very common are UDP and TCP, which we have briefly discussed. Sockets using one of these transport protocols are called UDP or TCP sockets.

Industrial computer socket

Besides web sockets, there are other types. For example, IPC (Inter-Process Communication) sockets. IPC sockets are used to transfer data between processes on the same computer, while network sockets can do the same over a network.

The benefit of IPC sockets is that they avoid a lot of the overhead of building packets and parsing routes to send data. Communication over IPC sockets generally has low latency due to the local processes in the context of the IPC sender and receiver.

Unix-sockets

A good example of an IPC socket is a Unix socket, which, like everything in Unix, is just a file on the filesystem. They are not identified by IP addresses and ports, but by file paths on the file system.

Web sockets as IPC sockets

Note that you can also use web sockets for interprocess communication if both the server and the receiver are on localhost (i.e. have IP address 127.0.0.1).

Of course, on the one hand, this adds additional latency due to the overhead associated with processing the data by the network stack, but on the other hand, this allows us to not have to worry about the underlying OS, since web sockets exist and work on all systems, rather than IPC sockets that are specific to a given operating system or family of operating systems.

Python socket library

For socket programming in Python, we use the official built-in Python socket library, which consists of functions, constants, and classes for creating, managing, and using sockets. Some common functions of this library include:

  • socket() : Creates a new socket.
  • bind() : Associates a socket to a specific address and port.
  • listen() : Start listening for incoming connections on the socket.
  • accept() : accepts a connection from a client and returns a new socket for communication.
  • connect() : Establishes a connection with a remote server.
  • send() : Send data through the socket.
  • recv() : Receive data from a socket.
  • close() : closes the socket connection.

Python socket example

Let's learn about socket programming with a practical example written in Python. Here, our goal is to connect two applications and make them communicate with each other. We will use the Python socket library to create a server socket application that will communicate and exchange information with clients over the network.

Notes and Limitations

Note, however, that our example is simplified for educational purposes, and the application will run locally, rather than communicate over the actual network - we will use the loopback localhost address to connect the client to the server.

This means that the client and server will run on the same computer, and the client will initiate a connection to the same computer it is running on, albeit to a different process representing the server.

run on a different computer

Alternatively, you can put the app on two different devices and connect them both to the same Wi-Fi router, which will form a local area network. A client running on one device can then connect to a server running on another computer.

However, in this case, you need to know the IP addresses assigned to the device by the router, and use them instead of the localhost (127.0.0.1) loopback IP address (to see the IP address, use the Terminal command for Unix-like systems or - for Windows). Once you get the IP addresses for your application, you can change them accordingly in your code and the example will still work.ifconfigipconfig

Anyway, we'll start with our example. Of course, you'll need Python installed if you want to keep up .

Create a socket server in Python

Let's start by creating a socket server (specifically a Python TCP server, since it will work with TCP sockets, as we'll see), which will exchange messages with clients. To clarify terminology, while technically any server is a socket server, since sockets are always used behind the scenes to initiate network connections, we use the phrase "socket server" because our examples clearly Socket programming is used.

So follow the steps below:

Create python files with some boilerplate

  • Create a file namedserver.py
  • Import modules in Python scripts.socket

  • Add a function named . We'll add most of the code there. When adding code to a function, don't forget to indent it properly:run_server

Instantiate the socket object

Next, use the function in create a socket object.run_serversocket.socket()

The first argument () specifies the IP address family for IPv4 (other options include: IPv6 family and Unix sockets)socket.AF_INETAF_INET6AF_UNIX

The second parameter (indicates that we are using a TCP socket.socket.SOCK_STREAM)

In the case of TCP, the operating system will create a reliable connection through sequential data transmission, error detection and retransmission, and flow control. You don't have to think about implementing all these details.

There is also an option to specify a UDP socket: . This will create a socket that implements all the functionality of UDP under the hood.socket.SOCK_DGRAM

If you want to go lower and build your own transport layer protocol on top of the TCP/IP network layer protocol used by sockets, you can use value as the second parameter. In this case the OS will not handle any higher level protocol functionality for you and you will have to implement all headers, connection acknowledgment and retransmission functionality yourself if needed. You can also read about other values ​​in the documentation .socket.RAW_SOCKET

Bind server socket to IP address and port

Define a hostname or server IP and port to indicate where the server is reachable from and where to listen for incoming connections. In this example, the server is listening on the local computer - this is defined by the variable set to (also known as localhost).server_ip127.0.0.1

This variable is set to , which is the port number on which the operating system will identify the server application (it is recommended to use a value greater than 1023 for the port number to avoid conflicts with ports used by system processes).port8000

Prepare the socket to receive connections by binding it to the IP address and port we defined earlier.

Listen for incoming connections

Use this function to set the listening state on the server socket so that it can receive incoming client connections.listen

This function accepts an argument to the call that specifies the maximum number of queued unaccepted connections. In this example, we use the value of this parameter. This means that only one client can interact with the server. Any client's connection attempt performed while the server is using another client will be rejected.backlog0

If you specify a value greater than, for example, it tells the operating system how many clients it can put in the queue before calling a method on the client.01accept

Called once, the client is removed from the queue and no longer counts against this limit. This may become clearer once you see more of the code, but what this parameter essentially does can be stated as follows: Once your listening server receives a connection request, it will add this client to the queue and continue to accept its requests. If it receives a connection request from a second client before the server is able to make an internal call on the first client, it will push the second client to the same queue as long as there is enough room in it. The size of this queue is controlled by the backlog parameter. Once the server accepts the first client, that client is removed from the queue and the server starts communicating with it. The second client remains in the queue, waiting for the server to become free and accept the connection.acceptaccept

If the backlog parameter is omitted, it is set to the system default (under Unix, you can usually see this default in a file)./proc/sys/net/core/somaxconn

accept incoming connections

Next, wait for and accept incoming client connections. This method will stop the thread of execution until the client connects. It then returns a tuple pair where address is a tuple of client IP address and port, and is a new socket object that shares the connection with the client and can be used to communicate with it.accept(conn, address)conn

acceptCreate a new socket to communicate with the client, instead of binding the listening socket (called in our example) to the client's address and use it for communication, because the listening socket requires Listen for further connections from other clients, otherwise it will be blocked. Of course, in our case we're only dealing with one client and rejecting all other connections while doing so, but this will be more relevant once we get into the multi-threaded server example.server

Create a communication loop

Once a connection is established with the client (after calling the method), we start an infinite loop for communication. In this loop, we perform calls to the methods of the object. This method receives the specified number of bytes from the client - 1024 in our case.acceptrecvclient_socket

1024 bytes is just a common convention for payload size, since it's a power of <> and probably better for optimization purposes than any other value. You are free to change this value.

Since the data received in the variable from the client is in raw binary form, we use this function to convert it from a sequence of bytes to a string.requestdecode

Then we have an if statement that breaks out of the communication loop if we receive a message. This means that once our server receives the string in the request, it sends an acknowledgment back to the client and terminates the connection with the client. Otherwise, we print the received message to the console. In our case, the confirmation is just sending a string to the client.”close””close””closed”

Note that the method we use on the string in the if statement simply converts it to lowercase. This way, we don't care whether the string was originally written using uppercase or lowercase characters.lowerrequestclose

send the response back to the client

Now we should handle the server's normal response to the client (i.e. when the client does not wish to close the connection). In the while loop, right after, add the following line, which will convert the response string (in our case) into bytes and send it to the client. This way, whenever the server receives a message from the client, it will send the string in response:print(f"Received: {request}")”accepted””close””accepted”

release resources

Once we break out of the infinite while loop, the communication with the client is complete, so we close the client socket using a method that releases system resources. We also close the server socket using the same method, which effectively shuts down our server. In the real world, we of course might want our server to keep listening to other clients, rather than shutting down after communicating with a single client, but don't worry, we'll cover another example further below.close

Now, add the following line after the infinite while loop:

NOTE: Don't forget to call the function at the end of the file. Just use the following line of code:run_serverserver.py

Complete server socket code example

Here is the full source code:server.py

import socket

def run_server():
# create a socket object
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

server_ip = "127.0.0.1"
port = 8000

# bind the socket to a specific address and port
server.bind((server_ip, port))
# listen for incoming connections
server.listen(0)
print(f"Listening on {server_ip}:{port}")

# accept incoming connections
client_socket, client_address = server.accept()
print(f"Accepted connection from {client_address[0]}:{client_address[1]}")

# receive data from the client
while True:
    request = client_socket.recv(1024)
    request = request.decode("utf-8") # convert bytes to string
    
    # if we receive "close" from the client, then we break
    # out of the loop and close the conneciton
    if request.lower() == "close":
        # send response to the client which acknowledges that the
        # connection should be closed and break out of the loop
        client_socket.send("closed".encode("utf-8"))
        break

    print(f"Received: {request}")

    response = "accepted".encode("utf-8") # convert string to bytes
    # convert and send accept response to the client
    client_socket.send(response)

# close connection socket with the client
client_socket.close()
print("Connection to client closed")
# close server socket
server.close()

run_server()

Note that we've omitted error handling in order not to complicate and complicate this basic example. You will of course want to add a try-except block and make sure the socket in the clause is always closed. Read on and we'll see a more advanced example.finally

Create a client socket in Python

After setting up the server, the next step is to set up a client that will connect and send requests to the server. So let's start with the following steps:

Create python files with some boilerplate

  • Create a file namedclient.py
  • Import the socket library:

import socket

  • Define the function where we will place all the code:run_client

def run_client():
# your code will go here

Instantiate the socket object

Next, use this function to create a TCP socket object that acts as the client's point of contact with the server.socket.socket()

// create a socket object
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

connect to server socket

Specify the server's IP address and port to be able to connect to it. These addresses and ports should match the IP addresses and ports you set earlier.server.py

server_ip = "127.0.0.1"  # replace with the server's IP address
server_port = 8000  # replace with the server's port number

Use the methods on the client socket object to establish a connection with the server. Note that we didn't bind the client socket to any IP address or port. This is normal for the client, as a free port will be automatically chosen and an IP address that provides the best route from the system's network interface (in our case) to the server will be chosen, and the client will be set to Sockets are bound to these interfaces.connectconnect127.0.0.1

# establish connection with server
client.connect((server_ip, server_port))

Create a communication loop

Once the connection is established, we start an infinite communication loop to send multiple messages to the server. We use Python's built-in functions to take input from the user, encode it into bytes and trim it to a maximum of 1024 bytes. Afterwards, we use the .inputclient.send

while True:
# input message and send it to the server
msg = input("Enter message: ")
client.send(msg.encode("utf-8")[:1024])

Handle the server's response

Once the server receives a message from the client, it responds to it. Now, in our client code, we want to receive the server's response. For this, we use this method to read up to 1024 bytes in the communication loop. Then we convert the byte's response to a string using If this is the case, we break out of the loop, which, as we'll see later, terminates the client's connection. Otherwise, we print the server's response to the console.recvdecode”closed”

   # receive message from the server
    response = client.recv(1024)
    response = response.decode("utf-8")

    # if server sent us "closed" in the payload, we break out of the loop and close our socket
    if response.lower() == "closed":
        break

    print(f"Received: {response}")

release resources

Finally, after the while loop, use this method to close the client socket connection. This ensures that resources are properly released and connections are terminated (ie when we receive the message and break out of the while loop).close“closed”

// close client socket (connection to the server)
client.close()
print("Connection to server closed")

NOTE : Also, don't forget to call the function we implemented above at the end of the file, like so:run_client

run_client()

Complete client socket code example

Here is the complete code:client.py

import socket

def run_client():
# create a socket object
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

server_ip = "127.0.0.1"  # replace with the server's IP address
server_port = 8000  # replace with the server's port number
# establish connection with server
client.connect((server_ip, server_port))

while True:
    # input message and send it to the server
    msg = input("Enter message: ")
    client.send(msg.encode("utf-8")[:1024])

    # receive message from the server
    response = client.recv(1024)
    response = response.decode("utf-8")

    # if server sent us "closed" in the payload, we break out of the loop and close our socket
    if response.lower() == "closed":
        break

    print(f"Received: {response}")

# close client socket (connection to the server)
client.close()
print("Connection to server closed")

run_client()

Test client and server

To test the server and client implementations we wrote above:

  • Open two terminal windows at the same time.
  • In a terminal window, navigate to the directory where the file is located, and run the following command to start the server:server.py

python server.py

This will bind the server socket to the localhost address (0.0.1.8000) on port 127 and start listening for incoming connections.

  • In another terminal, navigate to the directory where the file is located and run the following command to start the client:client.py

python client.py

This will prompt the user for input. You can then type your message and press Enter. This will transmit your input to the server and display it in its terminal window. The server will send a response to the client, which will ask for your input again. This will continue until you send the string to the server.”close”

Using Multiple Clients - Multithreading

We have seen in the previous examples how a server responds to a request from a single client, however, in many practical situations many clients may need to connect to a single server at the same time. This is where multithreading comes in. Multithreading is used when multiple tasks need to be processed simultaneously (simultaneously), such as executing multiple functions.

The idea is to spawn a thread, which is a set of independent instructions that can be processed by a processor. Threads are much more lightweight than processes because they actually live within the process itself and you don't have to allocate a lot of resources to yourself.

Limitations of multithreading in python

Note that multithreading in Python is limited. The standard Python implementation (CPython) cannot really run threads in parallel. Due to the Global Interpreter Lock (GIL), only one thread is allowed to execute at a time. However, this is a separate topic that we are not going to discuss. For our example, it is sufficient to use limited CPython threads, and understand this. However, in a real-world scenario, if you're going to use Python, you should look into asynchronous programming. We're not going to discuss that right now, since it's a separate topic again, and it usually abstracts away some of the low-level socket operations that we're particularly concerned with in this article.

Multi-threaded server example

Let's take a look at the example below to see how multithreading can be added to a server to handle a large number of clients. Note that this time we'll also add some basic error handling using a try-except-finally block. To get started, follow these steps:

Create a thread generating server function

In your python file, import the and module to be able to use both sockets and threads:

Define the function, as in the example above, to create a server socket, bind it and listen for incoming connections. Then an infinite while loop is called. This will always listen for new connections. After getting an incoming connection and returning, use the constructor to create a thread. This thread will execute the function we will define later, passing it as parameters (tuple containing the IP address and port of the connected client). After creating the thread, we call it to start execution.run_serveracceptacceptthreading.Threadhandle_clientclient_socketaddraddrstart

Remember that the call is blocking, so in the first iteration of the while loop, when we reach the line we stop and wait for the client to connect without doing anything else. Once the client connects, the method returns and we continue execution: spawn a thread that will handle said client and move on to the next iteration, where we stop again at the call waiting for another client to connect.acceptacceptacceptaccept

At the end of the function we have some error handling to make sure the server socket is always closed in case something unexpected happens.

def run_server():
server_ip = "127.0.0.1" # server hostname or IP address
port = 8000 # server port number
# create a socket object
try:
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# bind the socket to the host and port
server.bind((server_ip, port))
# listen for incoming connections
server.listen()
print(f"Listening on {server_ip}:{port}")

    while True:
        # accept a client connection
        client_socket, addr = server.accept()
        print(f"Accepted connection from {addr[0]}:{addr[1]}")
        # start a new thread to handle the client
        thread = threading.Thread(target=handle_client, args=(client_socket, addr,))
        thread.start()
except Exception as e:
    print(f"Error: {e}")
finally:
    server.close()

Note that the server in our example only stops when an unexpected error occurs. Otherwise, it will listen to the client indefinitely, and if you want to stop it, you have to kill the terminal.

Create client handler functions to run in separate threads

Now, above the function, define another function called . This function will be the one that executes in a separate thread for each client connection. It receives the client's socket object and tuple as parameters.run_serverhandle_clientaddr

In this function we do the same thing as in the single-threaded example plus some error handling: we start a loop to use the .recv

Then we check to see if we received a shutdown message. If so, we respond with a string and close the connection by breaking the loop. Otherwise, we print the client's request string to the console, and proceed to the next loop iteration to receive the next client's message.”closed”

At the end of this function we have some error handling (clauses) for unexpected conditions, and a use.No matter what, this clause will always be executed, which ensures that the client socket is always properly released.

def handle_client(client_socket, addr):
try:
while True:
# receive and print client messages
request = client_socket.recv(1024).decode("utf-8")
if request.lower() == "close":
client_socket.send("closed".encode("utf-8"))
break
print(f"Received: {request}")
# convert and send accept response to the client
response = "accepted"
client_socket.send(response.encode("utf-8"))
except Exception as e:
print(f"Error when hanlding client: {e}")
finally:
client_socket.close()
print(f"Connection to client ({addr[0]}:{addr[1]}) closed")

When returning, the thread executing it will also be automatically released.handle_client

NOTE : Don't forget to call the function at the end of the file.run_server

Complete multi-threaded server code example

Now, let's put together the complete multithreaded server code:

import socket
import threading

def handle_client(client_socket, addr):
try:
while True:
# receive and print client messages
request = client_socket.recv(1024).decode("utf-8")
if request.lower() == "close":
client_socket.send("closed".encode("utf-8"))
break
print(f"Received: {request}")
# convert and send accept response to the client
response = "accepted"
client_socket.send(response.encode("utf-8"))
except Exception as e:
print(f"Error when hanlding client: {e}")
finally:
client_socket.close()
print(f"Connection to client ({addr[0]}:{addr[1]}) closed")

def run_server():
server_ip = "127.0.0.1" # server hostname or IP address
port = 8000 # server port number
# create a socket object
try:
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# bind the socket to the host and port
server.bind((server_ip, port))
# listen for incoming connections
server.listen()
print(f"Listening on {server_ip}:{port}")

    while True:
        # accept a client connection
        client_socket, addr = server.accept()
        print(f"Accepted connection from {addr[0]}:{addr[1]}")
        # start a new thread to handle the client
        thread = threading.Thread(target=handle_client, args=(client_socket, addr,))
        thread.start()
except Exception as e:
    print(f"Error: {e}")
finally:
    server.close()

run_server()

Note : In real code, thread safety and synchronization techniques must be considered in order to prevent possible problems such as race conditions or data inconsistencies when dealing with multi-threaded servers. However, in our simple example, this is not a problem.

Client example with basic error handling

Now that we have a server implementation capable of handling multiple clients simultaneously, we can use the same client implementation shown in the first basic example above to initiate connections, or we can update it a bit and add some error handling. Below you can find the code, which is the same as the previous client example, but with the addition of a try-except block:

import socket

def run_client():
# create a socket object
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

server_ip = "127.0.0.1"  # replace with the server's IP address
server_port = 8000  # replace with the server's port number
# establish connection with server
client.connect((server_ip, server_port))

try:
    while True:
        # get input message from user and send it to the server
        msg = input("Enter message: ")
        client.send(msg.encode("utf-8")[:1024])

        # receive message from the server
        response = client.recv(1024)
        response = response.decode("utf-8")

        # if server sent us "closed" in the payload, we break out of
        # the loop and close our socket
        if response.lower() == "closed":
            break

        print(f"Received: {response}")
except Exception as e:
    print(f"Error: {e}")
finally:
    # close client socket (connection to the server)
    client.close()
    print("Connection to server closed")

run_client()

Test multithreaded example

If you are testing a multi-client implementation, open multiple terminal windows for the client and one terminal window for the server. First start the server with . After that, use . in the server terminal window and you will see how the new client connects to the server. Now, you can continue sending messages from different clients by entering text in the corresponding terminal, and all these messages will be processed and printed to the console on the server side.python server.pypython client.py

Socket Programming in Data Science

While every network application uses sockets created by the operating system behind the scenes, there are many systems that rely heavily on socket programming, either for some special use case or for performance. But what exactly is socket programming useful in the context of data science? Well, it certainly plays a meaningful role whenever large amounts of data need to be received or sent quickly. Therefore, socket programming is mainly used for data collection and real-time processing, distributed computing and inter-process communication. But let's take a closer look at some specific applications in the field of data science.

real-time data collection

Sockets are widely used to collect real-time data from different sources for further processing, forwarding to database or analysis pipeline etc. For example, sockets can be used to instantly receive data from financial systems or social media APIs for subsequent processing by data scientists.

Distributed Computing

Data scientists can use socket connections to distribute the processing and computation of large datasets across multiple machines. Socket programming is commonly used in Apache Spark and other distributed computing frameworks for communication between nodes.

model deployment

When serving machine learning models to users, socket programming can be used to provide predictions and recommendations on the fly. To facilitate real-time decision-making, data scientists can use high-performance socket-based server applications that receive large amounts of data, process it with trained models to provide predictions, and then quickly return the results to the client.

Interprocess Communication (IPC)

Sockets can be used for IPC, which allows different processes running on the same machine to communicate with each other and exchange data. This is useful in data science to distribute complex and resource-intensive computations across multiple processes. In fact, Python's subprocessing library is often used for this purpose: it spawns multiple processes to take advantage of multiple processor cores and improve application performance when performing heavy calculations. Communication between such processes can be achieved through IPC sockets.

Collaboration and Communication

Socket programming allows real-time communication and collaboration between data scientists. To facilitate effective collaboration and knowledge sharing, socket-based chat applications or collaborative data analysis platforms are used.

It's worth mentioning that in many of the above applications, the data scientist may not be directly involved in the use of sockets. They usually use libraries, frameworks, and systems that abstract away all the low-level details of socket programming. But, behind the scenes, all of these solutions are based on socket communication and utilize socket programming.

Socket programming challenges and best practices

Because sockets are a low-level concept for managing connections, developers using sockets must implement all the necessary infrastructure to create robust and reliable applications. This of course presents many challenges. However, there are some best practices and general guidelines that can be followed to overcome these issues. Here are some of the most commonly encountered problems with socket programming, as well as some general tips:

connection management

Handling multiple connections at once; managing multiple clients and ensuring efficient handling of concurrent requests is certainly challenging and not trivial. It requires careful resource management and coordination to avoid bottlenecks

Best Practices

  • Track active connections using a data structure such as a list or dictionary. Or use advanced techniques like connection pooling, which also help with scalability.
  • Handle multiple client connections concurrently using threads or asynchronous programming techniques.
  • Properly close connections to free resources and avoid memory leaks.

error handling

Handling errors such as connection failures, timeouts, and data transfer issues is critical. Handling these errors and providing appropriate feedback to the client can be challenging, especially when doing low-level socket programming.

Best Practices

  • Use try-except-finally blocks to catch and handle specific types of errors.
  • Provide informative error messages and consider logging to aid in troubleshooting.

Scalability and performance

Ensuring optimal performance and minimizing latency are key issues when dealing with high-volume data streams or real-time applications.

Best Practices

  • Optimize code to improve performance by minimizing unnecessary data processing and network overhead.
  • Implement buffering techniques to efficiently handle large data transfers.
  • Consider using load balancing techniques to distribute client requests across multiple server instances.

Security and Authentication

Securing socket based communication and implementing proper authentication mechanisms can be difficult. Ensuring data privacy, preventing unauthorized access and preventing malicious activity requires careful consideration and implementation of security protocols.

Best Practices

  • Utilize the SSL/TLS security protocol to ensure the security of data transmission by encrypting information.
  • Ensure client identity by implementing secure authentication methods such as token-based authentication, public key encryption, or username/password.
  • Make sure confidential data (such as passwords or API keys) are protected and encrypted, or ideally not stored at all (only their hashes if needed).

Network Reliability and Resilience

Dealing with network outages, bandwidth fluctuations, and unreliable connections can present challenges. Maintaining a stable connection, handling disconnects gracefully, and implementing a reconnection mechanism are critical to a robust network application.

Best Practices

  • Use keep-alive messages to detect inactive or dropped connections.
  • Implement timeouts to avoid blocking indefinitely and ensure timely response processing.
  • Implement exponential backoff reconnection logic to reestablish a connection if it is lost.

code maintainability

Last but not least is code maintainability. Due to the low-level nature of socket programming, developers find themselves writing more code. This can quickly turn into an unmaintainable piece of spaghetti code, so it's critical to organize and build it early and spend extra effort planning the architecture of the code.

Best Practices

  • Break down your code into classes or functions, which ideally shouldn't be too long.
  • Write unit tests early by mocking client and server implementations
  • Please consider using a higher level library to handle connections unless socket programming is absolutely necessary.

Summary: Socket Programming in Python

Sockets are an integral part of all network applications. In this article, we looked at socket programming in Python. Here are the key points to remember:

  • A socket is an interface that abstracts connection management.
  • Sockets enable communication between different processes (usually a client and server), or over a network.
  • In Python, working with sockets is done through a library that provides various methods on socket objects such as , , , .socketrecvsendlistenclose
  • Socket programming has a variety of useful applications in data science, including data collection, interprocess communication, and distributed computing.
  • Challenges to socket programming include connection management, data integrity, scalability, error handling, security, and code maintainability.

With socket programming skills, developers can create efficient, real-time network applications. By mastering concepts and best practices, they can exploit the full potential of socket programming to develop reliable and scalable solutions.

However, socket programming is a very low-level technique that is difficult to use because application engineers have to consider every little detail of application communication.

These days, we generally don't need to use sockets directly, as they are usually handled by higher level libraries and frameworks, unless there is a need to really squeeze performance out of the application or extend it.

However, understanding sockets and gaining insight into how they work under the hood can improve the overall awareness of a developer or data scientist and is always a good idea.

Original Link: A Complete Guide to Python Socket Programming (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/132713550