Unity restricts movement within a range
In this example, we learn the usage of Vector3.ClampMagnitude to limit the movement of the ball within the range.
Put a small ball on the map to let him move, but don't want him to fall, and limit it to the range of a star, as if tied by a rope, it can be achieved in this way.
Demo ball settings
The rigid body hanging on my ball
has a physical friction of 0 to simulate a rope on the pole to keep him within a certain range.
code show as below
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoveRange : MonoBehaviour
{
public Transform center;
public float radius;
Rigidbody rig;
public float moveSpeed = 2f;
void Start()
{
rig = gameObject.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
//给小球一个移动速度
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
Vector3 nowVelocity = movement * moveSpeed * Time.deltaTime;
nowVelocity.y = 0f;
rig.velocity = nowVelocity;
//限制小球范围
Vector3 offset = transform.position - center.position;
transform.position = center.position + Vector3.ClampMagnitude(offset, radius);
}
}