js classic case detailed explanation (ball movement)

js case (ball movement)

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
    	/*外部控制样式*/
        .wrapper {
      
      
            width: 300px;
            margin: 0 auto;
        }
		
		/*运动容器*/
        .container {
      
      
            width: 500px;
            height: 300px;
            border: 5px solid black;
            position: relative;
        }
		/*开始按钮*/
        button {
      
      
            width: 80px;
            height: 30px;
            border: none;
            background-color: green;
            border-radius: 5px;
            color: #fff;
            margin-top: 5px;
        }
		/*小球样式*/
        .ball {
      
      
            width: 50px;
            height: 50px;
            border-radius: 50%;
            background-color: red;
            position: absolute;
            bottom: 0;
            left: 0;
        }
    </style>
</head>

<body>
    <div class="wrapper">
        <div class="container">
            <div class="ball"></div>
        </div>
        <button>开始</button>
    </div>
</body>
<script>
    var _container=document.querySelector(".container");//获取容器节点
    var _ball=document.querySelector(".ball");//获取小球节点
    var _btn=document.querySelector("button");//获取按钮节点
	
	//按钮点击事件
    _btn.onclick=function(){
      
      
    	
        var speedX=6;//水平方向速度
        var speedY=6;//垂直方向速度
		
		//设置计时器(动起来的关键)
        var id=setInterval(function(){
      
      
        	//小球水平方向位移
            _ball.style.left=_ball.offsetLeft+speedX+"px";
            //小球垂直方向位移
            _ball.style.top=_ball.offsetTop-speedY+"px";
			
			//到小球碰到最右侧边框时改变水平运动方向
            if(_container.clientWidth-_ball.offsetLeft<=_ball.clientWidth){
      
      
                speedX*=-1;
            }
            //到小球碰到最上侧边框时改变垂直运动方向
            if(_ball.offsetTop<=0){
      
      
                speedY*=-1;
            }
            //到小球碰到最左侧边框时改变水平运动方向
            if(_ball.offsetLeft<=0){
      
      
                speedX*=-1;
            }
            //到小球碰到最下侧边框时改变垂直运动方向
            if(_container.clientHeight-_ball.offsetTop<=_ball.clientHeight){
      
      
                speedY*=-1;
            }
            //每隔100毫秒变化一次
        },100)
    }
</script>
</html>

Effect picture:
initial state:
insert image description here
running:
insert image description here

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Origin blog.csdn.net/adminsir0/article/details/126291904