More than a dozen cool confession codes that can be used

"Author's Homepage": Shibie Sanri wyx
"Author's Profile": CSDN top100, Alibaba Cloud Blog Expert, Huawei Cloud Share Expert, Network Security High-quality Creator
"Recommended Column": Xiaobai Zero Basic "Python Beginner to Master"

1. Sit with my girlfriend, please shut down if you disagree.vbs

Copy it to a text file and change the suffix name vbsto run it. The effect is as follows.

insert image description here
insert image description here

The complete code is as follows, just copy and use

Set Seven = WScript.CreateObject("WScript.Shell")
strDesktop = Seven.SpecialFolders("AllUsersDesktop")
set oShellLink = Seven.CreateShortcut(strDesktop & "\\Seven.url")
oShellLink.Save
se_key = (MsgBox("我喜欢你很久了,你可以做我女朋友吗 是=同意 否=拒绝 ",4,"我没有开玩笑!!!"))
If se_key=6 Then
MsgBox "谢谢你给了我这次机会,I Love You",64,"Love you"
Else
seven.Run "shutdown.exe -s -t 600"
agn=(MsgBox ("我真的很喜欢你!求你了,别拒绝我,好吗?是=同意 否=拒绝",4,"别拒绝我,好吗?"))
If agn=6 Then
seven.Run "shutdown.exe -a"
MsgBox "谢谢你给了我这次机会,I Love You",,"Love you"
WScript.Sleep 500
Else
MsgBox "唉,那祝你能找到自己喜欢的人,若可回头,记住,我在你身后一直等你!--爱你的人",64,"祝你幸福!!"
seven.Run "shutdown.exe -a"
MsgBox "其实你拒绝了我,我也不会关你电脑的!因为你是我最重要的人,我不会捉弄你的!",64,"我愿意等你!"
End If
End If

2. Can you sit with my girlfriend? If you don’t agree, you can’t turn it off. vbs

In order to prevent some friends from being beaten after shutting down, an alternative solution is provided. Copy it to a text file and change the suffix name vbsto run it. The effect is as follows.

insert image description here

The complete code is as follows, just copy and use

msgbox ("我有一件事想跟你说"),vbQuestion,("在吗?")
msgbox ("自从第一天遇见你,我便对你难以忘怀了!")
msgbox ("做我女朋友好吗?")
msgbox ("房产写你名字")
msgbox ("保大")
msgbox ("我妈会游泳")
dim j
do while j<1
Select Case msgbox("做我女朋友好吗?",68,"请郑重的回答我!")
Case 6 j=1
Case 7 msgbox("再给你一次机会")
end Select
loop
msgbox("我就知道你会同意的,哈哈哈哈!!")

3. Dynamic Particle Effect.html

The HTML dynamic particle effect will rotate with the mouse focus, just copy it to the HTML file for access, the effect picture is as follows

insert image description here

The complete code is as follows, just copy and use

<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>canvas五彩斑斓的粒子动画特效</title>

    <style>
        body {
      
      
            overflow: hidden;
            margin: 0;
            padding: 0;
            background: hsla(242, 30%, 5%, 1);
        }

        canvas {
      
      
            width: 100%;
        }
    </style>

</head>
<body>

    <canvas id='canv'></canvas>

    <script>
        /*
        (Book REF) HTML5 Canvas Ch. 5:  Math, Physics, and Animation ::: Uniform Circular Motion
        By Steve Fulton and Jeff Fulton
        */
        window.requestAnimFrame = (function () {
      
      
            return window.requestAnimationFrame ||
              window.webkitRequestAnimationFrame ||
              window.mozRequestAnimationFrame ||
              window.oRequestAnimationFrame ||
              window.msRequestAnimationFrame ||
              function (callback) {
      
      
                  window.setTimeout(callback, 1000 / 60);
              };
        })();
        window.addEventListener('load', start, false);

        var c,
          $,
          w,
          h,
          msX,
          msY,
          midX,
          midY,
          num = 650,
          parts = [],
          begin = 50,
          repeat = 20,
          end = Math.PI * 2,
          force = null,
          msdn = false;

        function start() {
      
      
            c = document.getElementById('canv');
            $ = c.getContext('2d');
            w = c.width = window.innerWidth;
            h = c.height = window.innerHeight;
            midX = w / 2;
            midY = h / 2;
            force = Math.max(w, h) * 0.09;
            flow = begin;

            window.requestAnimFrame(create);
            run();
        }

        function run() {
      
      
            window.requestAnimFrame(run);
            go();
        }

        function Part() {
      
      
            this.deg = 0;
            this.rad = 0;
            this.x = 0;
            this.y = 0;
            this.distX = 0;
            this.distY = 0;
            this.color = 'rgb(' + Math.floor(Math.random() * 130) + ',' + Math.floor(Math.random() * 50) + ',' + Math.floor(Math.random() * 100) + ')';
            this.size;
        }

        function create() {
      
      
            var n = num;
            while (n--) {
      
      
                var p = new Part();
                p.deg = Math.floor(Math.random() * 360);
                p.rad = Math.floor(Math.random() * w * 0.5);
                p.x = p.distX = Math.floor(Math.random() * w);
                p.y = p.distY = Math.floor(Math.random() * h);
                p.size = 1 + Math.floor(Math.random() * (p.rad * 0.055));
                parts[n] = p;
            }
            c.onmousemove = msmv;
            c.onmousedown = msdn;
            c.onmouseup = msup;

            var int = setInterval(function () {
      
      
                flow--;
                if (flow === repeat) clearInterval(int);
            }, 20);
        }

        function go() {
      
      
            $.globalCompositeOperation = 'source-over';
            $.fillStyle = 'hsla(242, 30%, 5%, .55)';
            $.fillRect(0, 0, w, h);
            $.globalCompositeOperation = 'lighter';
            var mx = msX;
            var my = msY;
            var bounds = force;
            if (msdn) {
      
      
                bounds = force * 2;
            }
            var n = num;
            while (n--) {
      
      
                var p = parts[n];
                var radi = Math.PI / 180 * p.deg;
                p.distX = midX + p.rad * Math.cos(radi);
                p.distY = midY + p.rad * Math.sin(radi) * 0.4;
                if (mx && my) {
      
      
                    var react = Math.floor((bounds * 0.5) + Math.random() * (bounds * 0.9));
                    if (p.distX - mx > 0 &&
                      p.distX - mx < bounds &&
                      p.distY - my > 0 &&
                      p.distY - my < bounds) {
      
      
                        p.distX += react;
                        p.distY += react;
                    } else if (p.distX - mx > 0 &&
                      p.distX - mx < bounds &&
                      p.distY - my < 0 &&
                      p.distY - my > -bounds) {
      
      
                        p.distX += react;
                        p.distY -= react;
                    } else if (p.distX - mx < 0 &&
                      p.distX - mx > -bounds &&
                      p.distY - my > 0 &&
                      p.distY - my < bounds) {
      
      
                        p.distX -= react;
                        p.distY += react;
                    } else if (p.distX - mx < 0 &&
                      p.distX - mx > -bounds &&
                      p.distY - my < 0 &&
                      p.distY - my > -bounds) {
      
      
                        p.distY -= react;
                        p.distY -= react;
                    }
                }
                p.x += ((p.distX - p.x) / flow);
                p.y += ((p.distY - p.y) / flow);
                var x = p.x;
                var y = p.y;
                var s = p.size * (p.y * 1.5 / h);
                if (s < 0.1) {
      
      
                    s = 0;
                }
                $.beginPath();
                $.fillStyle = p.color;
                $.arc(x, y, s, 0, end, true);
                $.fill();
                $.closePath();
                var vary;
                if (p.size < 2) {
      
      
                    vary = 4;
                } else if (p.size < 3) {
      
      
                    vary = 3;
                } else if (p.size < 4) {
      
      
                    vary = 2;
                } else {
      
      
                    vary = 1;
                }
                vary *= (p.y / (h * 0.9));
                p.deg += vary;
                p.deg = p.deg % 360;
            }
        }

        function msmv(e) {
      
      
            var p = getPos(e.target);
            var sX = window.pageXOffset;
            var sY = window.pageYOffset;
            msX = e.clientX - p.x + sX;
            msY = e.clientY - p.y + sY;
        }

        function msdn(e) {
      
      
            msdn = true;
        }

        function msup(e) {
      
      
            msdn = false;
        }

        function getPos(el) {
      
      
            var cosmo = {
      
      };
            cosmo.x = el.offsetLeft;
            cosmo.y = el.offsetTop;
            while (el.offsetParent) {
      
      
                el = el.offsetParent;
                cosmo.x += el.offsetLeft;
                cosmo.y += el.offsetTop;
            }
            return cosmo;
        }
    </script>

</body>
</html>


4. Love Dynamics.html

HTML dynamic heart special effect, just copy to HTML file for access, the effect picture is as follows:

insert image description here

The complete code is as follows, just copy and use

<!DOCTYPE html>
<html>

<head>
    <title></title>
    <script src="js/jquery.min.js"></script>
</head>
<style>
    * {
      
      
        padding: 0;
        margin: 0;
    }

    html,
    body {
      
      
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
    }

    .aa {
      
      
        position: fixed;
        left: 50%;
        bottom: 10px;
        color: #ccc;
    }

    .container {
      
      
        width: 100%;
        height: 100%;
    }

    canvas {
      
      
        z-index: 99;
        position: absolute;
        width: 100%;
        height: 100%;
    }
</style>

<body>
    <!-- 樱花 -->
    <div id="jsi-cherry-container" class="container">
        <audio autoplay="autopaly">
            <source src="renxi.mp3" type="audio/mp3" />
        </audio>
        <img class="img" src="./123.png" alt="" />
        <!-- 爱心 -->
        <canvas id="pinkboard" class="container"> </canvas>
    </div>

</body>

</html>
<script>
    /*
     * Settings
     */
    var settings = {
      
      
      particles: {
      
      
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size: 30, // particle size in pixels
      },
    };

    (function () {
      
      
      var b = 0;
      var c = ["ms", "moz", "webkit", "o"];
      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
      
      
        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
        window.cancelAnimationFrame =
          window[c[a] + "CancelAnimationFrame"] ||
          window[c[a] + "CancelRequestAnimationFrame"];
      }
      if (!window.requestAnimationFrame) {
      
      
        window.requestAnimationFrame = function (h, e) {
      
      
          var d = new Date().getTime();
          var f = Math.max(0, 16 - (d - b));
          var g = window.setTimeout(function () {
      
      
            h(d + f);
          }, f);
          b = d + f;
          return g;
        };
      }
      if (!window.cancelAnimationFrame) {
      
      
        window.cancelAnimationFrame = function (d) {
      
      
          clearTimeout(d);
        };
      }
    })();

    /*
     * Point class
     */
    var Point = (function () {
      
      
      function Point(x, y) {
      
      
        this.x = typeof x !== "undefined" ? x : 0;
        this.y = typeof y !== "undefined" ? y : 0;
      }
      Point.prototype.clone = function () {
      
      
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function (length) {
      
      
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function () {
      
      
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();

    /*
     * Particle class
     */
    var Particle = (function () {
      
      
      function Particle() {
      
      
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function (x, y, dx, dy) {
      
      
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
      
      
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
      
      
        function ease(t) {
      
      
          return --t * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle;
    })();

    /*
     * ParticlePool class
     */
    var ParticlePool = (function () {
      
      
      var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;

      function ParticlePool(length) {
      
      
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function (x, y, dx, dy) {
      
      
        particles[firstFree].initialize(x, y, dx, dy);

        // handle circular queue
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function (deltaTime) {
      
      
        var i;

        // update active particles
        if (firstActive < firstFree) {
      
      
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
      
      
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
        }

        // remove inactive particles
        while (
          particles[firstActive].age >= duration &&
          firstActive != firstFree
        ) {
      
      
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function (context, image) {
      
      
        // draw active particles
        if (firstActive < firstFree) {
      
      
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
      
      
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();

    /*
     * Putting it all together
     */
    (function (canvas) {
      
      
      var context = canvas.getContext("2d"),
        particles = new ParticlePool(settings.particles.length),
        particleRate =
          settings.particles.length / settings.particles.duration, // particles/sec
        time;

      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
      
      
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
            50 * Math.cos(2 * t) -
            20 * Math.cos(3 * t) -
            10 * Math.cos(4 * t) +
            25
        );
      }

      // creating the particle image using a dummy canvas
      var image = (function () {
      
      
        var canvas = document.createElement("canvas"),
          context = canvas.getContext("2d");
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
      
      
          var point = pointOnHeart(t);
          point.x =
            settings.particles.size / 2 +
            (point.x * settings.particles.size) / 350;
          point.y =
            settings.particles.size / 2 -
            (point.y * settings.particles.size) / 350;
          return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
      
      
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        context.fillStyle = "#ea80b0";
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();

      // render that thing!
      function render() {
      
      
        // next animation frame
        requestAnimationFrame(render);

        // update time
        var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime;

        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);

        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
      
      
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          );
        }

        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
      }

      // handle (re-)sizing of the canvas
      function onResize() {
      
      
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;

      // delay rendering bootstrap
      setTimeout(function () {
      
      
        onResize();
        render();
      }, 10);
    })(document.getElementById("pinkboard"));
</script>

<script>
    var RENDERER = {
      
      
        INIT_CHERRY_BLOSSOM_COUNT: 30,
        MAX_ADDING_INTERVAL: 10,

        init: function () {
      
      
            this.setParameters();
            this.reconstructMethods();
            this.createCherries();
            this.render();
            if (
                navigator.userAgent.match(
                    /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
                )
            ) {
      
      
                // var box = document.querySelectorAll(".box")[0];
                // console.log(box, "移动端");
                // box.style.marginTop = "65%";
            }
        },
        setParameters: function () {
      
      
            this.$container = $("#jsi-cherry-container");
            this.width = this.$container.width();
            this.height = this.$container.height();
            this.context = $("<canvas />")
                .attr({
      
       width: this.width, height: this.height })
                .appendTo(this.$container)
                .get(0)
            var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
                x = this.renderer.width / 2 + this.x * rate,
                y = this.renderer.height / 2 - this.y * rate;
            return {
      
       rate: rate, x: x, y: y };
        },
        re
    }
        } else {
      
      
        this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);
        this.phi %= Math.PI;
    }
    if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
      
      
        this.x += 2;
        this.y = -this.renderer.height * this.SURFACE_RATE;
    } else {
      
      
        this.x += this.vx;
        this.y += this.vy;
    }
    return (
        this.z > -this.FOCUS_POSITION &&
        this.z < this.FAR_LIMIT &&
        this.x < this.renderer.width * 1.5
    );
      },
    };
    $(function () {
      
      
        RENDERER.init();
    });
</script>

5. Love beats.html

HTML beating heart special effect, just copy to HTML file for access, the effect picture is as follows:

insert image description here

The complete code is as follows, just copy and use

<!DOCTYPE html>

<html lang="en">

<head>

    <meta charset="UTF-8">

    <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">

    <meta http-equiv="X-UA-Compatible" content="ie=edge">

    <meta name="Keywords" content="关键字,关键词">

    <meta name="Description" content="描述和简介">

    <title>send to love</title>

    <style type="text/css">

       *{
      
      margin:0;padding:0;}

       body,ul,li,ol,dl,dd,p,h1,h2,h3,h4,h5,h6{
      
       margin:0;}

       a{
      
      text-decoration:none;color: inherit;}

       img{
      
      display: block;border:none;}

       ol,ul{
      
      list-style:none;}

       .clearfix:after {
      
      content: "";display: block;clear: both;}

       .fl{
      
       float: left;}

       .fr{
      
       float: right;}



       html{
      
      

           height: 100%;

           background: -webkit-radial-gradient(center,#153170,#000);

       }



       .heart{
      
       position: relative; width: 300px; height: 300px; margin: 200px auto;transform: rotate(45deg);

           animation: move 2s infinite alternate ;}

       .heart div{
      
       position: absolute; width: 200px; height: 200px; background: red;}

       .heart .middle{
      
       right: 0; bottom: 0; width: 200px; height: 200px;}

       .heart .left{
      
       left: 0; bottom: 0; border-radius: 50%;}

       .heart .right{
      
       top: 0; right: 0;border-radius: 50%;}



       .heart p{
      
       width: 200px; height: 30px; font: bold 25px/30px "";text-align:center; color: #fff;}

       .heart p{
      
       position: absolute; right: 0; bottom: 85px; transform: rotate(-45deg);}



       @-webkit-keyframes move{
      
      

           10%{
      
       transform: rotate(45deg) scale(1.1); text-shadow: 0 0 5px #fff; }

           20%{
      
       transform: rotate(45deg) scale(1.2); text-shadow: 0 0 5px #fff; }

           30%{
      
       transform: rotate(45deg) scale(1.3); text-shadow: 0 0 5px #fff; }

           40%{
      
       transform: rotate(45deg) scale(1.2); text-shadow: 0 0 5px #fff; }

           50%{
      
       transform: rotate(45deg) scale(1.3); text-shadow: 0 0 5px #fff; }

           60%{
      
       transform: rotate(45deg) scale(1.2); text-shadow: 0 0 5px #fff; }

           70%{
      
       transform: rotate(45deg) scale(1.3); text-shadow: 0 0 5px #fff; }

           80%{
      
       transform: rotate(45deg) scale(1.2); text-shadow: 0 0 10px #fff;}

           90%{
      
       transform: rotate(45deg) scale(1.1); text-shadow: 0 0 5px #fff; }

       }

 </style>

</head>

<body>

<div class="heart">

    <div class="left"></div>

    <div class="middle"></div>

    <div class="right"></div>

    <p>I Love You</p>

</div>

</body>

</html>

6. Pop-up confession.py

Python pop-up window confession code, set the number of pop-up windows according to the performance of the computer, the effect picture is as follows:

insert image description here

The complete code is as follows, you don’t need to import modules, just copy and use

import tkinter as tk
import random
import threading
import time


def dow():
    window = tk.Tk()
    width = window.winfo_screenwidth()
    height = window.winfo_screenheight()
    a = random.randrange(0, width)
    b = random.randrange(0, height)
    window.title('七夕快乐')  # 弹窗的名字,都可以修改的
    window.geometry("200x50" + "+" + str(a) + "+" + str(b))  # 弹窗大小,不建议修改
    tk.Label(window,
             text='七夕快乐!',  # 标签的文字,随便改
             bg='pink',  # 背景颜色
             font=('楷体', 17),  # 字体和字体大小
             width=15, height=2  # 标签长宽
             ).pack()  # 固定窗口位置
    window.mainloop()


threads = []
for i in range(50):  # 需要的弹框数量,别太多了,电脑不好的话怕你死机
    t = threading.Thread(target=dow)
    threads.append(t)
    time.sleep(0.1)
    threads[i].start()

7. One line of code to realize heart shape.py

One line of Python code to realize the heart shape, the rendering is as follows:

insert image description here

The complete code is as follows, just copy and use

print('\n'.join([''.join([('Love'[(x-y) % len('Love')] if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3 <= 0 else ' ') for x in range(-30, 30)]) for y in range(30, -30, -1)]))

8. An arrow pierces the heart.py

Python turtle map draws one-click heart-through code, the effect picture is as follows:

insert image description here

The complete code is as follows, you need to install the turtle module

import turtle as t


def init():
    t.speed(2)
    t.pensize(2)
    t.screensize(480, 360)
    t.color('red', 'red')


def draw_heart_right():
    t.up()
    t.goto(50, 50)
    t.pendown()
    t.right(45)
    t.goto(100, 0)
    t.seth(45)
    t.fd(120)
    t.circle(50, 225)


def draw_heart_left():
    t.up()
    t.goto(0, 0)
    t.down()
    t.seth(45)
    t.fd(120)
    t.circle(50, 225)
    t.seth(90)
    t.circle(50, 225)
    t.fd(120)


def draw_arrow():
    t.up()
    t.seth(0)
    # 羽毛
    t.goto(-210, 40)
    t.pendown()
    t.goto(-215, 44)
    t.goto(-190, 49)
    t.goto(-175, 46)
    t.up()

    t.goto(-210, 40)
    t.pendown()
    t.goto(-213, 34)
    t.goto(-185, 39)
    t.goto(-175, 46)
    t.up()

    # 箭杆
    t.pendown()
    t.goto(0, 80)
    t.penup()
    t.goto(160, 110)
    t.pendown()
    t.goto(320, 140)

    # 箭羽
    t.left(160)
    t.begin_fill()
    t.fd(10)
    t.left(120)
    t.fd(10)
    t.left(120)
    t.fd(10)
    t.end_fill()


if __name__ == '__main__':
    init()
    draw_heart_right()
    draw_heart_left()
    draw_arrow()
    t.hideturtle()
    t.done()

9. Love.py

The Python turtle map draws love codes, and the renderings are as follows:

insert image description here

The complete code is as follows, you need to download the turtle module

import turtle as t

t.penup()
t.seth(-90)
t.fd(160)
t.pendown()
t.pensize(20)
t.colormode(255)
for j in range(10):
    t.speed(1000)
    t.pencolor(25 * j, 5 * j, 15 * j)
    t.seth(130)
    t.fd(220)
    for i in range(23):
        t.circle(-80, 10)
    t.seth(100)
    for i in range(23):
        t.circle(-80, 10)
    t.fd(220)
t.done()

10. Love Code.py

The Python turtle map draws love codes, and the renderings are as follows:

insert image description here

The complete code is as follows, you need to download the turtlr module

import random
import turtle
from turtle import mainloop, hideturtle


# 画心
def draw_heart(size, color_):
    turtle.speed(0)
    turtle.colormode(255)
    turtle.color(color_)
    turtle.pensize(2)
    turtle.pendown()
    turtle.setheading(150)
    turtle.begin_fill()
    turtle.fd(size)
    turtle.circle(size * -3.745, 45)
    turtle.circle(size * -1.431, 165)
    turtle.left(120)
    turtle.circle(size * -1.431, 165)
    turtle.circle(size * -3.745, 45)
    turtle.fd(size)
    turtle.end_fill()


# 随机颜色,大小,位置
def draw():
    # 随机颜色
    colors1 = random.randint(0, 255)
    colors2 = random.randint(0, 255)
    colors3 = random.randint(0, 255)
    turtle.penup()
    # 随机位置
    x = random.randint(-400, 400)
    y = random.randint(-200, 200)
    turtle.goto(x, y)
    # 随机大小
    size = random.randint(10, 20)
    draw_heart(size, (colors1, colors2, colors3))


# 主函数
def main():
    hideturtle()
    turtle.setup(900, 500)
    # 更改心出现的个数
    for i in range(30):
        draw()
    turtle.penup()
    turtle.goto(-200, 0)
    turtle.color('red')
    turtle.write('爱你哦', font=('宋体', 60, 'normal'))
    mainloop()


main()

11. Love launch.py

The Python turtle map draws the heart launch code, and the rendering is as follows:

insert image description here

The complete code is as follows, you need to download the turtle module

import turtle
import time
from turtle import mainloop, hideturtle


def clear_all():
    turtle.penup()
    turtle.goto(0, 0)
    turtle.color('white')
    turtle.pensize(800)
    turtle.pendown()
    turtle.setheading(0)
    turtle.fd(300)
    turtle.bk(600)


# 重定位海龟的位置
def go_to(x, y, state):
    turtle.pendown() if state else turtle.penup()
    turtle.goto(x, y)


def draw_heart(size):
    turtle.color('red', 'pink')
    turtle.pensize(2)
    turtle.pendown()
    turtle.setheading(150)
    turtle.begin_fill()
    turtle.fd(size)
    turtle.circle(size * -3.745, 45)
    turtle.circle(size * -1.431, 165)
    turtle.left(120)
    turtle.circle(size * -1.431, 165)
    turtle.circle(size * -3.745, 45)
    turtle.fd(size)
    turtle.end_fill()


# 画出发射爱心的小人
def draw_people(x, y):
    turtle.penup()
    turtle.goto(x, y)
    turtle.pendown()
    turtle.pensize(2)
    turtle.color('black')
    turtle.setheading(0)
    turtle.circle(60, 360)
    turtle.penup()
    turtle.setheading(90)
    turtle.fd(75)
    turtle.setheading(180)
    turtle.fd(20)
    turtle.pensize(4)
    turtle.pendown()
    turtle.circle(2, 360)
    turtle.setheading(0)
    turtle.penup()
    turtle.fd(40)
    turtle.pensize(4)
    turtle.pendown()
    turtle.circle(-2, 360)
    turtle.penup()
    turtle.goto(x, y)
    turtle.setheading(-90)
    turtle.pendown()
    turtle.fd(20)
    turtle.setheading(0)
    turtle.fd(35)
    turtle.setheading(60)
    turtle.fd(10)
    turtle.penup()
    turtle.goto(x, y)
    turtle.setheading(-90)
    turtle.pendown()
    turtle.fd(40)
    turtle.setheading(0)
    turtle.fd(35)
    turtle.setheading(-60)
    turtle.fd(10)
    turtle.penup()
    turtle.goto(x, y)
    turtle.setheading(-90)
    turtle.pendown()
    turtle.fd(60)
    turtle.setheading(-135)
    turtle.fd(60)
    turtle.bk(60)
    turtle.setheading(-45)
    turtle.fd(30)
    turtle.setheading(-135)
    turtle.fd(35)
    turtle.penup()


# 绘制文字
def draw_text(text, t_color, font_size, show_time):
    turtle.penup()
    turtle.goto(-350, 0)
    turtle.color(t_color)
    turtle.write(text, font=('宋体', font_size, 'normal'))
    time.sleep(show_time)
    clear_all()


# 爱心发射
def draw_():
    turtle.speed(0)
    draw_people(-250, 20)
    turtle.penup()
    turtle.goto(-150, -30)
    draw_heart(14)
    turtle.penup()
    turtle.goto(-200, -200)
    turtle.color('pink')
    turtle.write('爱', font=('宋体', 60, 'normal'))
    turtle.penup()
    turtle.goto(-20, -60)
    draw_heart(25)
    turtle.penup()
    turtle.goto(-70, -200)
    turtle.color('pink')
    turtle.write('你', font=('宋体', 60, 'normal'))
    turtle.penup()
    turtle.goto(200, -100)
    draw_heart(45)
    turtle.penup()
    turtle.goto(150, -200)
    turtle.color('pink')
    turtle.write('哟', font=('宋体', 60, 'normal'))
    turtle.hideturtle()
    time.sleep(3)


def main():
    # 隐藏海龟
    hideturtle()
    turtle.setup(900, 500)

    draw_text("准备好了吗?", "black", 60, 0)
    draw_text("接下来", "skyblue", 60, 0)
    draw_text("马上七夕,码上七夕", "pink", 60, 3)
    draw_()
    # 使用mainloop防止窗口卡死
    mainloop()


main()

12. Rose.py

The code for drawing roses in Python turtle diagram, the effect diagram is as follows:

insert image description here

The complete code is as follows, you need to download the turtle module

import turtle as t


def Curve_Draw(n, r, d=1):
    for i in range(n):
        t.left(d)
        t.circle(r, abs(d))


s = 0.2
t.setup(450 * 5 * s, 750 * 5 * s)
t.pencolor('black')
t.fillcolor('purple')
t.speed(100)
t.penup()
t.goto(0, 900 * s)
t.pendown()

t.begin_fill()
t.circle(200 * s, 30)
Curve_Draw(60, 50 * s)
t.circle(200 * s, 30)
Curve_Draw(4, 100 * s)
t.circle(200 * s, 50)
Curve_Draw(50, 50 * s)
t.circle(350 * s, 65)
Curve_Draw(40, 70 * s)
t.circle(150 * s, 50)
Curve_Draw(20, 50 * s, -1)
t.circle(400 * s, 60)
Curve_Draw(18, 50 * s)
t.fd(250 * s)
t.right(150)
t.circle(-500 * s, 12)
t.left(140)
t.circle(550 * s, 110)
t.left(27)
t.circle(650 * s, 100)
t.left(130)
t.circle(-300 * s, 20)
t.right(123)
t.circle(220 * s, 57)
t.end_fill()

t.left(120)
t.fd(280 * s)
t.left(115)
t.circle(300 * s, 33)
t.left(180)
t.circle(-300 * s, 33)
Curve_Draw(70, 225 * s, -1)
t.circle(350 * s, 104)
t.left(90)
t.circle(200 * s, 105)
t.circle(-500 * s, 63)
t.penup()
t.goto(170 * s, -30 * s)
t.pendown()
t.left(160)
Curve_Draw(20, 2500 * s)
Curve_Draw(220, 250 * s, -1)

t.fillcolor('green')
t.penup()
t.goto(670 * s, -180 * s)
t.pendown()
t.right(140)
t.begin_fill()
t.circle(300 * s, 120)
t.left(60)
t.circle(300 * s, 120)
t.end_fill()
t.penup()
t.goto(180 * s, -550 * s)
t.pendown()
t.right(85)
t.circle(600 * s, 40)

t.penup()
t.goto(-150 * s, -1000 * s)
t.pendown()
t.begin_fill()
t.rt(120)
t.circle(300 * s, 115)
t.left(75)
t.circle(300 * s, 100)
t.end_fill()
t.penup()
t.goto(430 * s, -1070 * s)
t.pendown()
t.right(30)
t.circle(-600 * s, 35)
t.done()

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