question
When Hololens uses Socket communication, the glasses end cannot synchronize messages, but it can be used normally when using UNet communication
solve:
It is found that HoloLens cannot perform synchronous communication, and it is necessary to change synchronous communication to asynchronous communication:
//同步通信
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Connect(ipAddress, port); // 同步连接
byte[] buffer = new byte[1024];
int bytesRead = socket.Receive(buffer); // 同步接收
socket.Send(data); // 同步发送
Change to:
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.BeginConnect(ipAddress, port, ConnectCallback, socket); // 异步连接
private void ConnectCallback(IAsyncResult result)
{
Socket socket = (Socket)result.AsyncState;
socket.EndConnect(result);
}
byte[] buffer = new byte[1024];
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, socket); // 异步接收
private void ReceiveCallback(IAsyncResult result)
{
Socket socket = (Socket)result.AsyncState;
int bytesRead = socket.EndReceive(result);
}
socket.BeginSend(data, 0, data.Length, SocketFlags.None, SendCallback, socket); // 异步发送
private void SendCallback(IAsyncResult result)
{
Socket socket = (Socket)result.AsyncState;
int bytesSent = socket.EndSend(result);
}