FIFO explained

Table of contents

1. Flow table

Two, Regfile

3. Clock domain

4. FIFO

FIFO four states

Asynchronous FIFO

Synchronous FIFO

Five, back pressure

6. UDP Offload Engine

7. DMA

8. Buffer

Nine, software protocol stack


1. Flow table

A flow table is a logical table used in a network device to implement flow control and forwarding. It contains information about how packets are routed in the network, and rules for how to handle them. The flow table is usually located in the central processing unit or network chip in the network device, configured by software or hardware. When data packets arrive at the device, the network device will decide how to deal with these data packets according to the rules in the flow table, such as which port to route to, discard or forward to the next device. Flow tables can be used to manage network traffic and improve network performance, reducing congestion and delay in the network.

A flow table with a depth of 8 refers to a flow table with 8 field matching conditions. In a network device, each flow table has a certain number of matching fields and corresponding operation fields. The matching field refers to the conditions that need to be matched on the data packet, such as source IP address, destination IP address, protocol type, and so on. The operation field refers to the operation that needs to be performed after the data packet is successfully matched with the matching field, such as forwarding to a specific port or discarding the data packet. Therefore, a flow table with a depth of 8 will have 8 different matching fields, which may include source IP address, destination IP address, protocol type, source port, destination port, etc. The deeper the flow table is, the finer the matching conditions are, so the processing capability and efficiency of network devices can be improved, and more fine-grained data flow control and management can be achieved.

Two, Regfile

Regfile (Register File) refers to a hardware unit used to store and manage registers in a computer. A register is a memory unit used to store data inside the CPU. A Regfile usually consists of several registers, each of which is located in a separate location and accessed through a unique address. Regfile provides a fast and efficient way to manage registers, and can read and write data from them, usually using binary numbers to represent the address of the register.

Regfile plays a vital role in the instruction execution process of the CPU. Register operations in instructions often require accessing specific registers in a Regfile, such as copying the value of one register into another, or loading data from memory into a register. Regfile can access the value of the register within one CPU clock cycle, so the execution of the instruction can be completed quickly.

Regfile is usually an important part of a computer system, especially in a CPU with a RISC architecture. Since operations in RISC instructions rely heavily on registers, the performance and management capabilities of Regfile are also particularly important.

3. Clock domain

A clock domain (Clock Domain) refers to a specified group of logic elements in a digital circuit that are synchronized to a common clock signal. The clock signal determines the working beat of the circuit, and all logic elements complete operations on the rising or falling edge of the clock. A clock domain can be a single clock signal or a combination of multiple clock signals.

The clock domain is very important in the design of digital circuits because it ensures that logic elements work synchronously. During the design process, clock domains help designers group logic elements to ensure they operate on the same clock signal. This avoids logic errors and timing problems, improving the performance and reliability of the circuit.

In the clock domain, timing constraints are very important. Timing refers to the time relationship between the operation of logic elements and the clock signal. In the design, it is necessary to ensure that the timing constraints are met to avoid unexpected output results. Therefore, during the clock domain design process, timing analysis and setting of timing constraints are required.

In conclusion, clock domain is a very important concept in digital circuit design, it can help achieve synchronous operation of circuits, avoid timing problems and logic errors, and improve circuit performance and reliability.

4. FIFO

FIFO four states

FIFO (First In First Out) is a common buffer used for flow control between data, as well as data buffering and processing during data processing. FIFO has a variety of states, each state corresponds to a different signal, the following are the common states of FIFO and the corresponding signals:

  1. Empty state (Empty): There is no data in the FIFO, all memory cells are empty, and the commonly used signal is Prog Empty.

  2. The unit is from empty to non-empty (Almost Empty): the amount of data in the memory unit in the FIFO is less than the preset threshold, and new data needs to be written. The commonly used signal is Prog AE.

  3. Full state (Full): The memory cells in the FIFO are all occupied, and no new data can be written. The commonly used signal is Prog Full.

  4. The unit is from full to not full (Almost Full): the amount of data in the memory unit in the FIFO is close to the preset threshold, and some data needs to be removed to accommodate more new data. The commonly used signal is Prog AF.

The above status signals can be used to control the timing of FIFO input and output, and to control the flow of FIFO input and output. When the FIFO state changes, the corresponding state signal will also change, and the external device can control and manage the FIFO by detecting these signals. It should be noted that different FIFO types and application scenarios may have some specific states and signals, which need to be determined according to the actual situation.

FIFO (First In First Out) is a common buffer used for flow control between data, as well as data buffering and processing during data processing. In FIFO, when FIFO is about to be full, a Prog Full signal will be generated to inform the external data source to stop writing data into FIFO.

The Prog Full signal is a status signal of the FIFO, which is used to indicate whether the FIFO is about to be full. When the memory unit of the FIFO is nearly full, the FIFO will notify the external data source to suspend writing through the Prog Full signal to avoid data loss and FIFO overflow. Generally speaking, the Prog Full signal is generated and output by the FIFO controller, and it is usually used together with other FIFO status signals to help external devices control and manage FIFO data.

It should be noted that when the FIFO is empty, a similar signal is also generated, called the Prog Empty signal, which is used to inform the data receiver to stop reading data from the FIFO. These status signals are very important for the correct operation of the FIFO, so when using the FIFO, proper configuration and management are required to ensure the normal operation and data processing of the FIFO.

Asynchronous FIFO

Asynchronous FIFO (Asynchronous First-In-First-Out) is a common digital circuit used to transfer data from one clock domain to another clock domain. Unlike synchronous FIFOs, asynchronous FIFOs do not require the use of intermediate clock domains for synchronization. An asynchronous FIFO usually consists of two separate clock domains, one is the input clock domain and the other is the output clock domain.

The working principle of asynchronous FIFO is realized by dual-port RAM. When data is written from the input clock domain, the data is stored in RAM. The RAM then transfers the data to the output clock domain where it can be read. The asynchronous FIFO also includes some control circuits for managing data read, write and storage operations.

Asynchronous FIFOs are more complex to design than synchronous FIFOs because they do not need to use an intermediate clock domain for synchronization. Asynchronous FIFO needs to consider timing constraints and timing issues, such as data retention time and jitter. In actual design, timing constraints and timing constraints need to be carefully set to avoid timing problems or logic errors in asynchronous FIFOs.

In summary, an asynchronous FIFO is a commonly used digital circuit for transferring data between different clock domains. It implements data transfer and management by using dual-port RAM and control logic. Due to its design complexity, timing constraints and timing issues need to be carefully considered.

Synchronous FIFO

Synchronous FIFO (Synchronous First-In-First-Out) is a digital circuit used to buffer data in the same clock domain. A synchronous FIFO usually consists of two separate clock domains, one is the input clock domain and the other is the output clock domain. It works by synchronously transferring data between the input clock domain and the output clock domain.

The core of synchronous FIFO is register and control circuit. The input data is stored in the input register, and then the reading of the data in the output register is controlled by the control circuit. The timing of the output data is synchronized with the timing of the input data. Synchronous FIFOs are usually designed using synchronous timing analysis tools to ensure correct timing.

Synchronous FIFOs have fewer timing issues than asynchronous FIFOs. It does not need to consider issues such as timing jitter and hold time, because its data transmission is completed in the same clock domain. However, the design of a synchronous FIFO still needs to consider timing constraints and timing constraints to ensure correct timing.

In general, a synchronous FIFO is a digital circuit used to buffer data within the same clock domain. It consists of input and output registers and control circuitry. It has fewer timing issues than asynchronous FIFOs, but timing constraints and timing constraints still need to be considered.

Timing constraints and timing constraints are issues that must be dealt with when considering timing issues in digital circuit design.

  • Timing constraints refer to the limitation of timing requirements for signal transmission in the designed circuit. For example, a signal must arrive at the destination register within a specific time window after the rising edge of the clock. Timing constraints are usually formulated by chip manufacturers or designers according to the requirements of circuit design.
  • Timing constraint refers to that in circuit implementation, due to physical constraints or specific application scenarios, signal transmission cannot actually meet the expected timing constraints. For example, delays in transistors or jitter in clock signals can cause signals to travel beyond timing constraints, causing circuits to behave unreliably or incorrectly. Timing constraints also need to be considered in circuit design to ensure correctness and stability of the circuit.

Timing constraints and timing constraints are very important concepts in digital circuit design. Properly defining and handling these constraints can greatly improve the stability and correctness of the circuit, while also avoiding unnecessary overhead and complexity. Therefore, timing constraints and timing constraints are key concepts that must be mastered in digital circuit design.

Five, back pressure

MAC (Media Access Controller, Media Access Controller) is a key component in the computer network, which is responsible for implementing the protocol of the data link layer, including processing frames, performing flow control, handling errors, and so on. In MAC, the Rx interface refers to the interface that receives data.

When the Rx interface is not available, it may be that the receive buffer is full and no more data can be received. At this time, in order to avoid data loss and network congestion, MAC will adopt a backpressure (backpressure) strategy.

Backpressure is a flow control mechanism that slows down the sending of data to avoid data loss and network congestion. In MAC, when the Rx interface is unavailable, the MAC sends a backpressure signal to the sender, telling the sender to stop sending messages until the Rx interface is available. After receiving the back pressure signal, the sender will suspend sending data, wait for the MAC to send a signal that the received data is available, and then continue to send data.

It should be noted that the back pressure mechanism can slow down the sending speed of data, but it may also cause increased network latency and decreased throughput. Therefore, when designing network applications, it is necessary to select an appropriate flow control mechanism according to the specific situation in order to improve the performance and reliability of the network.

6. UDP Offload Engine

In addition to the UOE exception mentioned above, UOE can also refer to UDP Offload Engine, which is a component in the network protocol stack to speed up the processing of UDP packets.

UDP is a connectionless transmission protocol, it does not need to establish a connection like TCP, so it has a lower delay in data transmission. However, the UDP protocol also has some disadvantages, the most important of which is its relatively low processing efficiency, which is mainly due to the fact that UDP packet processing requires CPU resources.

In order to solve this problem, modern network adapters usually integrate UDP Offload Engine, which can process UDP packets at the hardware level, thereby reducing the burden on the operating system and CPU. UDP Offload Engine usually uses various optimization techniques, such as data packet segmentation, data packet aggregation, data packet compression, etc., to improve the processing efficiency of UDP data packets.

Using the UDP Offload Engine can release the processing power of the CPU, so that the system can better handle other tasks and improve the overall performance of the system. At the same time, the UDP Offload Engine can also improve the bandwidth utilization of the network adapter and reduce the bottleneck of network transmission.

7. DMA

DMA (Direct Memory Access) is a computer technology that allows external devices to directly read and write data in computer memory without CPU intervention. The use of DMA technology can greatly improve the efficiency of data transmission and reduce the burden on the CPU.

In traditional I/O, data transmission usually requires the intervention of the CPU. When the external device needs to read and write data, it will send the data to the CPU, and then the CPU will write the data to the memory or read the data from the memory, and return the data to the external device. Although this method can ensure the correctness of the data, it will take up a lot of time and resources of the CPU, thereby affecting the performance of the system.

This can be avoided by using DMA techniques. The DMA controller can directly access memory without going through the CPU. The external device can send a data transfer request to the DMA controller, and the DMA controller will read or write data from the memory and transfer the data directly to the external device. In this way, the intervention of the CPU can be avoided, the efficiency of data transmission can be improved, and the burden on the CPU can be reduced.

In addition to improving data transfer efficiency, DMA can also improve system reliability and security. Since the DMA controller can directly access memory, it can avoid many problems related to CPU access to memory, such as cache synchronization, memory address translation, etc. At the same time, the DMA controller usually has some security protection mechanisms, such as memory access control, data verification, etc., which can ensure the reliability and security of data transmission.

8. Buffer

Buffer refers to a buffer set in computer memory for temporary storage of data. Buffer can be used to solve the problem of data transmission speed mismatch or large transmission volume, and is often used in I/O operations, network communication, audio and video processing and other fields.

Buffer can occupy a certain continuous space in memory, can contain multiple data or data blocks, or can be a single data. During the data transmission process, the data can be stored in the Buffer at the sending end, and then sent out once the buffer is full. Similarly, at the receiving end, the data can also be temporarily stored in the Buffer first, and then processed after the buffer is full.

Using Buffer can greatly improve the efficiency of data transmission, because it can alleviate the problem of data transmission speed mismatch. For example, when the data transmission speed of the sending end is fast, but the processing speed of the receiving end is slow, the data will accumulate at the sending end, causing the buffer area of ​​the sending end to be full. At this time, using Buffer allows the sender to temporarily store the data in the Buffer before the buffer is full, and then send it after the receiver finishes processing.

The size of Buffer can be set according to the actual situation. Generally, an appropriate size can improve transmission efficiency, but if it is set too large, memory resources will be wasted; if it is set too small, it may cause buffer overflow. Therefore, in practical applications, the size of the Buffer needs to be set according to the actual situation.

Nine, software protocol stack

The software protocol stack is an implementation of a network communication protocol, which consists of a series of standardized protocols and their implementation. It usually includes multiple layers such as application layer, transport layer, network layer and link layer.

In the software protocol stack, each layer has its specific protocol and protocol implementation. Application layer protocols include HTTP, FTP, SMTP, etc., transport layer protocols include TCP and UDP, etc., network layer protocols include IP and ICMP, etc., link layer protocols include Ethernet and WiFi, etc.

The main purpose of the software protocol stack is to realize the network communication function, so that different devices can communicate with each other, so as to realize functions such as data transmission and remote control. Different levels of the protocol stack are responsible for different tasks, such as data segmentation and reassembly, data transmission control, data routing, error checking and correction, etc. By decomposing these tasks into different levels and using corresponding protocols and protocol implementations, the software protocol stack can effectively support network communication.

The software protocol stack can use the protocol stack provided by the operating system, or it can be implemented in the application program itself. It has many advantages, such as high reliability, good flexibility, strong portability, etc., and is often used in various network applications and system equipment.

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Origin blog.csdn.net/songpeiying/article/details/132209644