using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move : MonoBehaviour
{
public float speed = 2; //[1] 物体移动速度
public Transform[] target; // [2] 目标
public float delta = 0.2f; // 误差值
private static int i = 0;
void Update()
{
moveTo();
}
void moveTo()
{
// [3] 重新初始化目标点
target[i].position = new Vector3(target[i].position.x, transform.position.y, target[i].position.z);
// [4] 让物体朝向目标点
transform.LookAt(target[i]);
// [5] 物体向前移动
transform.Translate(Vector3.forward * Time.deltaTime * speed);
// [6] 判断物体是否到达目标点
if (transform.position.x > target[i].position.x - delta
&& transform.position.x < target[i].position.x + delta
&& transform.position.z > target[i].position.z - delta
&& transform.position.z < target[i].position.z + delta)
i = (i + 1) % target.Length;
}
}
Unity objects move automatically
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Origin blog.csdn.net/qq_21743659/article/details/132362937
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