Use Python to implement a small game of Cai Xukun playing basketball, [with source code]

Preparations Development environment
Python version: 3.7.8

Related modules:
requests module;
tqdm module;
pyfreeproxy module;
pyechats module
;

Effect preview
Start interface
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Game rules

wasd controls the movement of the character, and the space activates the lawyer's letter to blow up all the basketballs.
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Code

import module

import pygame
import sys
import traceback
import os
import CXK
import enemy
import bullet
import supply
from pygame.locals import *
from random import *

Game main interface

#游戏主界面
def ui():
    #循环播放背景音乐
    pygame.mixer.music.play(-1)

    #初始化界面按键图片并获取图片的矩形位置
    start_game_image = pygame.image.load("images/start_game.png").convert_alpha()
    start_game_image_rect = start_game_image.get_rect()
    game_rules_image = pygame.image.load("images/game_rules.png").convert_alpha()
    game_rules_image_rect = game_rules_image.get_rect()
    game_quit_image = pygame.image.load("images/game_quit.png").convert_alpha()
    game_quit_image_rect = game_quit_image.get_rect()

    #初始化游戏规则图片并获取图片的矩形位置
    rules_image = pygame.image.load("images/游戏玩法.png").convert_alpha()
    back_image = pygame.image.load("images/back.png").convert_alpha()
    back_image_rect =  back_image.get_rect()

    #标志是否在主界面
    is_ui = True

    #帧率
    clock = pygame.time.Clock()

    #主界面循环
    while True:
        #获取事件信息
        for event in pygame.event.get():
            #如果点击右上角退出
            if event.type == QUIT:
                #退出程序
                pygame.quit()
                sys.exit()

        #如果是主界面
        if is_ui:
            #绘制背景
            screen.blit(background,(0,0))

            #更改主界面按键图片的矩形位置并绘制主界面按键
            start_game_image_rect.left,start_game_image_rect.top = (width - start_game_image_rect.width)//2,height - 500
            screen.blit(start_game_image,start_game_image_rect)

            game_rules_image_rect = game_rules_image.get_rect()
            game_rules_image_rect.left,game_rules_image_rect.top = (width - game_rules_image_rect.width)//2,start_game_image_rect.bottom+50
            screen.blit(game_rules_image,game_rules_image_rect)

            game_quit_image_rect.left,game_quit_image_rect.top = (width - game_quit_image_rect.width)//2, game_rules_image_rect.bottom+50
            screen.blit(game_quit_image,game_quit_image_rect)

            #检测用户的鼠标操作
            #如果用户按下鼠标左键
            if pygame.mouse.get_pressed()[0]:
                #获取鼠标坐标
                pos = pygame.mouse.get_pos()
                #如果用户点击”开始游戏“
                if start_game_image_rect.left < pos[0] < start_game_image_rect.right and start_game_image_rect.top < pos[1] < start_game_image_rect.bottom:
                    #调用主函数
                    main()
                #如果用户点击”退出游戏“
                if game_quit_image_rect.left < pos[0] < game_quit_image_rect.right and game_quit_image_rect.top < pos[1] < game_quit_image_rect.bottom:
                    pygame.quit()
                    sys.exit()
                #如果用户点击”游戏规则“
                if game_rules_image_rect.left < pos[0] < game_rules_image_rect.right and game_rules_image_rect.top < pos[1] < game_rules_image_rect.bottom:
                    #离开主界面
                    is_ui = False

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Origin blog.csdn.net/weixin_45841831/article/details/128436200#comments_28024885