"Unity Magica Cloth from entry to detailed explanation" (5) MeshSpring

1. MeshSpring grid spring settings

MeshSpring allows the vertices of the Mesh to be oscillated using springs.
This also applies to SkinningMesh.
In MeshSpring, deformers need to be set up to deform the mesh, such as MeshCloth.
This guide is a continuation of Getting Started with MeshCloth, so we'll skip some of it.

2. Render deformer/virtual deformer settings

First, you need to set up a render deformer for the Renderer to apply vibrations as well as the MeshCloth, and build a virtual deformer to integrate them together.
Please refer to the setting method in "Getting Started with MeshCloth".

This time, I wanted to shake Unity-Chan's breasts, so I selected the SkinningMesh renderer to shake from the model. (red range)

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Origin blog.csdn.net/cxihu/article/details/115531275