Unigine Miscellany
This means that if you want to make a floor, you have to make it one by one, and it is much better to make a reference type.
Node
surfaces
Materials
textures
1. Containers The container class feels like a collection class in C#, including map, tree, arraymap, etc.
2. Common Functionality
3. Controls-Related Classes Control related classes include processing user input, window input (such as mouse movement), AI input, joystick, etc.
4. Engine-Related Classes Engine-related classes include app, world, config, etc.
5. Filesystem Functionality
6. GUI-Related Classes GUI related classes
7. Math Library
8. Node-Related Classes node-related libraries
9. Networking Functionality
10. Pathfinding -Related Classes
11. Physics-Related Classes
12. Plugins Library
13, Rendering-Related Classes rendering related classes
Enter this thing screenShot and the following important inner cylinders appear in the search:
1. There is a console screen capture command in the Console: first use this command to set the image format video_extension 2 and then use video_grab to capture. The saved path can be added after video_grab.
2. Capturing and Frame Sequences Capture screenshots and frame sequences
Video Grabber • Video Grabber is a UnigineEditor tool for high quality screenshot and frame sequence capture
To open the video grabber, select "Tools->Video Grabber" in the menu bar.
Later, I found that the code can also be used to take screenshots in the program.
The URL is as follows: