Practical Teaching Course of Small Python Project "The Sheep and the Sheep"
1. Project development outline (primary)
Version 1.0: Basic Development
class |
content |
technology |
first day |
Base game map data |
process oriented |
the next day |
mouse click and move |
object oriented |
third day |
eliminate |
Design Pattern: Singleton Pattern |
fourth day |
full game |
Architecture: Model-View-ViewModel |
fifth day |
multi-layered blocks |
data structure (Computer PubMed Data Structure Course) |
sixth day |
multi-layered blocks |
data structure (Computer PubMed Data Structure Course) |
2. Project development outline (intermediate, advanced)
Version 2.0: Game props
Technique: Design Patterns
Version 3.0: The stand-alone version is changed to an online multiplayer online game
Technology: Network programming, multiplayer battle
Version 4.0: JS rewritten, release applet
Version 5.0: Android programming, Apple ios programming, release APP
Version 6.0: Small programs, APPs, access to advertising alliances, and earn money by charging fees!
Version 7.0: Game props, access to payment interface, charge for props!
Version 8.0: Advanced implementation of multi-layer overlapping blocks
First day function description:
The map data is drawn, including spaces.
First day screenshot:
Version 1.0, the first day source code:
import pygame
import random
#导入exit方法
from sys import exit
#定义函数
# 当用户点击关闭,关闭窗口
def handleEvent():
global events
for e in pygame.event.get():
if e.type==pygame.QUIT:
pygame.quit()
sys.exit()
#地图初始化 2023.7.5 lyy
def gameMapInit():
for i in range(9):
for j in range(7):
# 0 无效值; 1-6 有效值
matrix[i][j]=random.randint(0, 6)
#- ---------------------------------------------------- main
#初始化pygame
pygame.init()
back=pygame.image.load('images/background.png')
cardBox=pygame.image.load('images/box.png')
c1=pygame.image.load('images/card1.png')
c2=pygame.image.load('images/card2.png')
c3=pygame.image.load('images/card3.png')
c4=pygame.image.load('images/card4.png')
c5=pygame.image.load('images/card5.png')
c6=pygame.image.load('images/card6.png')
cardAll=[c1,c2,c3,c4,c5,c6]
#设置窗口大小
canvas=pygame.display.set_mode((400,700))
#数据 MVVM模式
# 纯数据 MODEL
matrix = [[0 for i in range(8)] for i in range(10)]
#设置窗口标题
pygame.display.set_caption('羊了个羊')
gameMapInit()
print(matrix)
#循环语句
#重复绘制画面,重复检测用户是否点击了关闭按钮
while True:
#绘制背景
canvas.blit(back,(0,0))
#绘制卡牌空槽
canvas.blit(cardBox,(20,550))
#循环语句 输出多行多列图片
x=25
y=50
for i in range(9):
x=25
for j in range(7):
card_id= matrix[i][j]
if card_id!=0:
canvas.blit(cardAll[ card_id-1 ],(x,y))
x=x+50
y=y+50
#调用函数,当用户点击关闭,关闭窗口
handleEvent()
#刷新画面
pygame.display.update()