Table of contents
2. What can webSocket be used for?
1. What is webSocket
WebSocket is a protocol for full-duplex communication over a single TCP connection . WebSocket makes the data exchange between the client and the server easier, allowing the server to actively push data to the client . In the WebSocket API, the browser and the server only need to complete a handshake, and a persistent connection can be created directly between the two, and two-way data transmission can be performed.
2. What can webSocket be used for?
Using the characteristics of two-way data transmission can be used to complete many functions, without front-end polling, wasting resources. For example:
-
Real-time chat application : WebSocket can implement real-time chat function, enabling users to send and receive messages instantly and realize fast and real-time communication.
-
Real-time data update : For applications that need to update data in real time, such as stock quotes, weather forecasts, etc., WebSocket can provide a real-time push mechanism, so that data can be updated in real time and displayed to users in a timely manner.
-
Multiplayer online games : WebSocket provides two-way communication capabilities, suitable for real-time battle scenarios of multiplayer online games, such as real-time card games, board games, etc.
-
Collaboration tools : With WebSocket, real-time collaboration tools can be implemented, such as team task management tools, collaborative editing tools, etc., enabling team members to update and synchronize work content in real time.
-
Real-time map traffic monitoring : WebSocket can be used in a real-time map traffic monitoring system, enabling users to obtain information such as road conditions and traffic congestion in real time.
-
Online customer service and customer support : Through WebSocket, customer service personnel can communicate with customers in real time, providing timely answers to questions and support services.
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Real-time voting and survey : Using WebSocket, you can implement a real-time voting and survey system, display voting results in real time, and receive and count user votes. etc......
3. webSocket protocol
This protocol has two parts: handshake and data transfer. The handshake is based on the http protocol.
- The handshake from the client looks like this:
GET ws://localhost/chat HTTP/1.1
Host: localhost
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key:dGhlIHNhbXBsZSBub25jZQ==
Sec-WebSocket-Protocol: chat,superchat
Sec-WebSocket-Version: 13
- The handshake from the server looks like this:
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept:s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
Sec-WebSocket-Protocol: chat
4. Server side
- pom.xml dependencies
<dependency>
<groupId>org.springframework.boot</groupId>
<artifactId>spring-boot-starter-websocket</artifactId>
</dependency>
- WebSocketConfig configuration class (config package directory)
package com.jmh.demo03.websocket.config;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.web.socket.server.standard.ServerEndpointExporter;
@Configuration
public class WebSocketConfig {
/**
* 注入ServerEndpointExporter,
* 这个bean会自动注册使用了@ServerEndpoint注解声明的Websocket endpoint
*/
@Bean
public ServerEndpointExporter serverEndpointExporter() {
return new ServerEndpointExporter();
}
}
- WebSocket operation class (config package directory)
package com.jmh.demo03.websocket.config;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArraySet;
import javax.websocket.*;
import javax.websocket.server.PathParam;
import javax.websocket.server.ServerEndpoint;
import org.springframework.stereotype.Component;
import lombok.extern.slf4j.Slf4j;
@Component
@Slf4j
//接口路径 ws://localhost:8087/webSocket/userId;
@ServerEndpoint("/websocket/{userId}")
public class WebSocket {
/**
* 与某个客户端的连接会话,需要通过它来给客户端发送数据
*/
private Session session;
/**
* 用户ID
*/
private String userId;
//concurrent包的线程安全Set,用来存放每个客户端对应的MyWebSocket对象。
//虽然@Component默认是单例模式的,但springboot还是会为每个websocket连接初始化一个bean,所以可以用一个静态set保存起来。
// 注:底下WebSocket是当前类名
private static CopyOnWriteArraySet<WebSocket> webSockets =new CopyOnWriteArraySet<>();
/**
* 用来存在线连接用户信息
*/
private static ConcurrentHashMap<String,Session> sessionPool = new ConcurrentHashMap<String,Session>();
/**
* 链接成功调用的方法
*/
@OnOpen
public void onOpen(Session session, @PathParam(value="userId")String userId) {
try {
this.session = session;
this.userId = userId;
webSockets.add(this);
sessionPool.put(userId, session);
log.info("【websocket消息】用户{}连接成功,在线人数为{}",userId,webSockets.size());
} catch (Exception e) {
e.printStackTrace();
}
}
/**
* 链接关闭调用的方法
*/
@OnClose
public void onClose() {
try {
webSockets.remove(this);
sessionPool.remove(this.userId);
log.info("【websocket消息】用户{}连接断开,在线人数为{}",userId,webSockets.size());
} catch (Exception e) {
e.printStackTrace();
}
}
/**
* 收到客户端消息后调用的方法
* @param message 消息
*/
@OnMessage
public void onMessage(String message) {
log.info("【websocket消息】收到客户端用户{},消息:{}",userId,message);
}
/**
* 发送错误时的处理
* @param session 会话
* @param error 错误
*/
@OnError
public void onError(Session session, Throwable error) {
log.error("用户错误,原因:"+error.getMessage());
error.printStackTrace();
}
/**
* 此为广播消息
* @param message 消息内容
*/
public void sendAllMessage(String message) {
log.info("【websocket消息】广播消息:"+message);
for(WebSocket webSocket : webSockets) {
try {
if(webSocket.session.isOpen()) {
webSocket.session.getAsyncRemote().sendText(message);
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
/**
* 此为单点消息
* @param userId 用户编号
* @param message 消息内容
*/
public void sendOneMessage(String userId, String message) {
Session session = sessionPool.get(userId);
if (session != null&&session.isOpen()) {
try {
log.info("【websocket消息】 单点消息:"+message);
session.getAsyncRemote().sendText(message);
} catch (Exception e) {
e.printStackTrace();
}
}
}
/**
* 此为单点消息(多人)
* @param userIds 用户编号组
* @param message 消息内容
*/
public void sendMoreMessage(String[] userIds, String message) {
for(String userId:userIds) {
Session session = sessionPool.get(userId);
if (session != null&&session.isOpen()) {
try {
log.info("【websocket消息】 单点消息:"+message);
session.getAsyncRemote().sendText(message);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
}
- SendMessageController calls the instance class (controller package directory)
package com.jmh.demo03.websocket.controller;
import com.alibaba.fastjson2.JSONObject;
import com.jmh.demo03.websocket.config.WebSocket;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.web.bind.annotation.PostMapping;
import org.springframework.web.bind.annotation.RequestMapping;
import org.springframework.web.bind.annotation.RestController;
import javax.annotation.Resource;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
/**
* @author 蒋明辉
* @data 2023/8/7 14:43
*/
@RestController
@RequestMapping("/ws")
public class SendMessageController {
@Autowired
private WebSocket webSocket;
/**
* 广播消息
*/
@PostMapping("/sendAllMessage")
public void sendAllMessage(){
//发送内容
JSONObject jsonObject=new JSONObject();
String message="【今日话题】:早睡早起,多喝开水,要爱自己多一点~";
jsonObject.put("message",message);
//全体发送
webSocket.sendAllMessage(jsonObject.toString());
}
/**
* 单个用户发送
*/
@PostMapping("/sendOneMessage")
public void sendOneMessage(){
//发送内容
JSONObject jsonObject=new JSONObject();
String message="【今日话题】:早睡早起,多喝开水,要爱自己多一点~";
jsonObject.put("abc",message);
//单个用户发送 (userId为用户id)
webSocket.sendOneMessage("1", jsonObject.toString());
}
/**
* 多个用户发送
*/
@PostMapping("/sendMoreMessage")
public void sendMoreMessage(){
//发送内容
JSONObject jsonObject=new JSONObject();
String message="【今日话题】:早睡早起,多喝开水,要爱自己多一点~";
jsonObject.put("message",message);
//多个用户发送 (userIds为多个用户id,逗号‘,’分隔)
String str="1,2,3";
String[] split = str.split(",");
webSocket.sendMoreMessage(split, jsonObject.toString());
}
}
5. Client
- vue.js code
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
<script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.6.4/jquery.min.js"></script>
<script src="https://cdn.bootcss.com/vue/2.6.10/vue.js"></script>
<script src="https://cdn.bootcdn.net/ajax/libs/axios/1.3.4/axios.js"></script>
</head>
<body>
<div id="demo">
<h1>Web Socket 正式发版</h1>
<hr/>
<button @click="sendKh()">发送消息(客户端)</button>
<button @click="sendFwq()">发送消息(服务器端)</button>
</div>
</body>
<script>
new Vue({
el: '#demo',
data() {
return {
}
},
mounted() {
//初始化websocket
this.initWebSocket()
},
destroyed: function () { // 离开页面生命周期函数
this.websocketclose();
},
methods: {
initWebSocket: function () { // 建立连接
// WebSocket与普通的请求所用协议有所不同,ws等同于http,wss等同于https
this.websock = new WebSocket("ws://127.0.0.1:8080/websocket/1");
this.websock.onopen = this.websocketonopen;
//this.websock.send = this.websocketsend;
this.websock.onerror = this.websocketonerror;
this.websock.onmessage = this.websocketonmessage;
this.websock.onclose = this.websocketclose;
},
// 连接成功后调用
websocketonopen: function () {
console.log("WebSocket连接成功");
},
// 发生错误时调用
websocketonerror: function (e) {
console.log("WebSocket连接发生错误");
},
// 给后端发消息时调用
websocketsend: function (e) {
console.log("WebSocket连接发生错误");
},
// 接收后端消息(服务器端发送)
// vue 客户端根据返回的cmd类型处理不同的业务响应
websocketonmessage: function (e) {
console.info(e)
var data = eval("(" + e.data + ")");
console.info(data)
},
// 关闭连接时调用
websocketclose: function (e) {
console.log("connection closed (" + e.code + ")");
},
//向服务器发送消息(客户端发送)
sendKh(){
let data={
message: '小明你好!我想和你成为朋友~',
sendData: new Date()
}
this.websock.send("尊嘟假嘟")
},
//向客户端发送消息(服务器端发送)
sendFwq(){
axios.post('http://localhost:8080/ws/sendOneMessage').then((resp)=>{
console.info(resp)
})
}
}
})
</script>
</html>
6. Test communication
1. Connect to the communication (open the front-end and back-end access services to contact the communication)
2. The client sends a message to the server
- The client sends a message to the server
- The message received by the server
3. The server sends a message to the client
- The server sends a message to the client
- The message received by the client
- View server-side messages