Create a grenade in Unity, and the requirement is that when the grenade is thrown, the grenade cannot follow the character to move
This needs to call the gameObject.transform.DetachChildren method to release the parent-child relationship of all objects under GrenadePosition, then when throwing the grenade, the grenade will not move with the protagonist
public void ThrowGrenade()
{
if (CurrentGrenadeNumber > 0) // 扔出手雷
{
try
{ // 首先,寻找手雷
GameObject G = Grenades.transform.GetChild(0).gameObject;
Grenades.transform.DetachChildren(); // ******* 注意: 通过DetachChildren方法使子物体脱离父物体 *********
// 调用DetachChildren解触Grenade的父子关系
}
catch
{
}
}
}