When the Actor class overrides the mouse click method: virtual void NotifyActorOnClicked(FKey ButtonPressed = EKeys::LeftMouseButton) override;
After compiling, an error will be reported that the external symbol "__declspec(dllimport) public: __cdecl FKey::~FKey(void)" (_ imp ??1FKey@@QEAA@XZ) cannot be resolved, and the function "public: virtual void __cdecl AMeshChangeController::NotifyActorOnClicked (struct FKey)”
You need to add "InputCore" to the PublicDependencyModuleNames of the Build.cs file to pass the compilation