C# Send message to OkSocket server (packet, unpack, stick package)

1. OkSocket framework message structure

 @Override
  public byte[] parse() {
    //根据服务器的解析规则,构建byte数组
    byte[] body = str.getBytes(Charset.defaultCharset());
    ByteBuffer bb = ByteBuffer.allocate(4 + body.length);
    bb.order(ByteOrder.BIG_ENDIAN);
    bb.putInt(body.length);
    bb.put(body);
    return bb.array();
  }
}

According to the above code, the length value of the message string in the format of the enlarged end of the first 4 bytes of the message body is required, and then the message string is added

2. Corresponding C# code

string strMsg = this.tbSendMsg.Text.Trim();
                byte[] data = new byte[4 + strMsg.Length];

                var head = BitConverter.GetBytes(IPAddress.HostToNetworkOrder(strMsg.Length));
                var body = Encoding.UTF8.GetBytes(strMsg);

                Array.Copy(head, 0, data, 0, head.Length);
                Array.Copy(body, 0, data, head.Length, body.Length);

3. Sticky package processing (there is no scenario to trigger the test, just write according to the solution idea)

while (true)
                {
                    byte[] buffer = new byte[2048];
                    // 接收的字节
                    int r = socketSend.Receive(buffer); // 阻塞操作

                    if (r == 0)
                    {
                        return;
                    }

                    // 拼接上次多余字节
                    if (moreReciveData?.Length > 0)
                    {
                        Array.Copy(moreReciveData, 0, buffer, 0, moreReciveData.Length);
                    }

                    // OkSocket 前4个字节放消息体长度
                    if (r < 4)
                    {
                        continue;
                    }

                    // 获取消息体长度
                    byte[] rHead = new byte[4];
                    Array.Copy(buffer, 0, rHead, 0, 4);
                    var bodyLength = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(rHead, 0));

                    // 消息体缺失
                    if (4 + bodyLength > r)
                    {
                        this.tbLog.Invoke(receiveMsgCallBack, "服务端:" + socketSend.RemoteEndPoint + " 接收消息内容不够长度");
                        continue;
                    }
                    else if (4 + bodyLength == r) // 刚好接收一个消息长度
                    {
                        string response = Encoding.UTF8.GetString(buffer, 4, bodyLength);
                        this.tbLog.Invoke(receiveMsgCallBack, "服务端:" + socketSend.RemoteEndPoint + " 接收消息:" + response);
                    }
                    else if (4 + bodyLength < r) // 接收超过一个消息长度
                    {
                        string response = Encoding.UTF8.GetString(buffer, 4, bodyLength);
                        this.tbLog.Invoke(receiveMsgCallBack, "服务端:" + socketSend.RemoteEndPoint + " 接收消息:" + response);

                        var more = Encoding.UTF8.GetString(buffer, 4 + bodyLength, r - 4 - bodyLength);
                        this.tbLog.Invoke(receiveMsgCallBack, "服务端:" + socketSend.RemoteEndPoint + " 接收多余的消息:" + more);
                        moreReciveData = new byte[r - 4 - bodyLength];
                        Array.Copy(buffer, 4 + bodyLength, moreReciveData, 0, r - 4 - bodyLength);
                    }
                }

4. GitHub code

https://github.com/harrylsp/AndroidADBDriver

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Origin blog.csdn.net/qq1326702940/article/details/130990960