The content involved in this article is suitable for use under the SwiftUI architecture. A complete encapsulated class is provided at the end of the article.
Feel free to leave me a message, or write me an email:
1. Declaration
First declare the save path of the file and the suffix of the audio file:
public let PATH_DOC = "/Documents";
public let AUDIO_SUFFIX = "m4a";
Then there are some classes related to recording and playback:
//录音器、会话和播放器
public var audioRecorder:AVAudioRecorder!;
public var audioSession:AVAudioSession!;
public var audioPlayer:AVAudioPlayer!;
All three classes exist in AVKit:
import AVKit
2. Authority
Add permission to use the microphone in XCode's Info configuration:
Privacy - Microphone Usage Description
In the code, we need to determine whether the permission has been obtained when creating the AVAudioSession:
//标记是否需要请求麦克风权限
public var requestMicPerssion:Bool = false;
/**
* 初始化播放器会话并检查权限
*/
func initAudioRecorder() -> Void {
do{
self.audioSession = AVAudioSession.sharedInstance()
try self.audioSession.setCategory(
.playAndRecord,
mode: .default,
policy: .default,
options:[ .allowBluetoothA2DP,.allowAirPlay,.allowBluetooth]
);
//请求权限
self.audioSession.requestRecordPermission { hasPermission in
if !hasPermission{
self.requestMicPerssion = true;
}
else{
self.requestMicPerssion = false;
}
}
}
catch{
print(error.localizedDescription)
}
}
3. Recording
When using the AVAudioRecorder class for recording, we need to provide this class with a save path for the recording file, which contains the complete file name.
//标记是否开始录音
public var isRecording:Bool = false;
//录音文件的文件名
public var audioFileName:String = "";
/**
* 开始录音
*/
func startRecord() ->Void{
do {
//标