1. WillPopScope intercepts page exit events:
WillPopScope(//对页面根布局包装一层
onWillPop: () async {
if (条件) {//对退出页面加判断条件
return false; //false拦截事件,不退出当前页
}
return true; //true放行事件,退出当前页
},
child: 页面根布局
)
2. Sharing data across Widgets:
(1) InheritedWidget implements the widget tree to share data from top to bottom:
<1> Implement InheritedWidget subclass sharing data:
class 自定义InheritedWidget<T> extends InheritedWidget {
final T 共享变量; //需要共享的数据
自定义InheritedWidget({
Key? key,
required this.共享变量,
required Widget child,
}) : super(key: key, child: child);
static 自定义InheritedWidget? of(BuildContext context) {
return context.dependOnInheritedWidgetOfExactType<自定义InheritedWidget>(); //供外部调用获取共享数据
}
@override
bool updateShouldNotify(自定义InheritedWidget<T> old) {
return old.共享变量 != 共享变量; //共享变量数据发生变化时,通知使用共享变量的Widget重新build
}
}
<2> Use the InheritedWidget subclass as a sub-layout and set shared data:
class _SetDataState extends State<SetDataWidget> {
@override
Widget build(BuildContext context) {
return DataWidget(
共享变量: 设置的共享数据,
child: 获取共享数据Widget() //在此子Widget中获取共享数据
);
}
}
<3> Obtain shared data in sub-Widget:
class 获取共享数据Widget extends StatefulWidget {
const 获取共享数据Widget({super.key});
@override
State<获取共享数据Widget> createState() => _GetDatatState();
}
class _GetDatatState extends State<获取共享数据Widget> {
@override
Widget build(BuildContext context) {
Object data = 自定义InheritedWidget.of(context)!.共享变量; //获取共享数据
return ...;
}
}
(2) ValueListenableBuilder implements data sharing between Widgets:
final ValueNotifier<User> shardData = ValueNotifier<User>(User("张xx")); //需要共享的原数据使用ValueNotifier包装,当数字变化时通知ValueListenableBuilder
...
ValueListenableBuilder<User>(
builder: (BuildContext context, User user, Widget? child) { // builder方法只会在shardData变化时被调用
return Text("使用共享数据shardData: ${user.name}"); //user为共享的数据
},
valueListenable: shardData, //将共享的数据传递给valueListenable
child: const Text('不依赖共享数据shardData的其他Widget'), //指定 child 属性来缓存不使用共享数据的子Widget
)
3. Asynchronous UI update:
(1) FutureBuilder implements asynchronous update UI (receives a single asynchronous result, such as interface data):
FutureBuilder<User>( //FutureBuilder也是Widget
future: getNetData(), //异步耗时任务
initialData: User(...), //初始默认
builder: (BuildContext context, AsyncSnapshot snapshot) { //执行的各阶段被触发
if (snapshot.connectionState != ConnectionState.done) {//done为任务完成、waiting为等待状态
return CircularProgressIndicator(); //任务执行中,显示进度条
}
if (!snapshot.hasError) { //成功
//获取异步返回的数据
User user = snapshot.data;
return ...; //显示数据UI
}
return ...; //显示失败UI
},
)
...
Future<User> getNetData() async { //异步耗时任务
... //省略耗时任务
return ...;
}
(2) StreamBuilder implements asynchronous update UI (receiving single or multiple asynchronous results, such as streams when files are downloaded):
StreamBuilder<int>( //StreamBuilder也是Widget
stream: downloadFile(), //异步耗时任务
builder: (BuildContext context, AsyncSnapshot<int> snapshot) { //执行的各阶段被触发
if (snapshot.hasError) return ...; //显示网络请求失败UI
if (snapshot.connectionState == ConnectionState.none) return ...; //显示获取文件失败UI
if (snapshot.connectionState == ConnectionState.waiting) return CircularProgressIndicator(); //等待中,显示圆形加载中
if(snapshot.connectionState == ConnectionState.done){ //下载完成
//...处理下载完成逻辑
return ...; //显示文件下载完成UI
}
//...处理下载中逻辑
return ...; //显示下载进度条UI
},
)
...
Stream<int> downloadFile() {
... //省略耗时任务
return ...;
}