Table of contents
The first chapter uses the API of uniapp
1.1 uni.createCanvasContext(canvasId, this)
1.3 uni.canvasToTempFilePath(object, component)
2.1 The first step: signature structure
2.2 The second step: signature style
2.3 The third step: signature logic
2.3.1 Description of the method used
2.3.2 Complete code involving logic
uniapp common api: uniapp common api_❆VE❆'s Blog-CSDN Blog
Other APIs involved: uni.createCanvasContext(canvasId, this) | uni-app official website
The first chapter uses the API of uniapp
1.1 uni.createCanvasContext(canvasId, this)
The canvasId needs to be specified, and the drawing context only applies to the corresponding <canvas/
<canvas canvas-id="mycanvas"></canvas>
this.ctx = uni.createCanvasContext('mycanvas', this); //创建绘图对象
1.2 uni.getSystemInfo()
API to obtain system information
The concept of system information | uni-app official website
uni.getSystemInfo({
success: function(res) { //调用成功返回的数据
console.log(res);
},
});
1.3 uni.canvasToTempFilePath(object, component)
Export the contents of the specified area of the current canvas to generate a picture of the specified size, and return the file path. Under the custom component, the second parameter is passed to the custom component instance
uni.canvasToTempFilePath({
x: 100,
y: 200,
width: 50,
height: 50,
destWidth: 100,
destHeight: 100,
canvasId: 'myCanvas',
success: function(res) {
// 在H5平台下,tempFilePath 为 base64
// 在H5平台下,tempFilePath 为 临时路径
console.log(res.tempFilePath)
}
})
uni.canvasToTempFilePath(object, component) | uni-app official website
1.4 uni.uploadFile(object)
Upload local resources to the developer server, and the client initiates a POST
request, which content-type
is multipart/form-data
uni.uploadFile({
url: "后端传的路径",
filePath: tempFilePath,
formData: { //需要上传的额外的formData数据
appid: '',
timestamp: timestamp,
},
name:'file', //文件对应的 key:file,img……
header:{ //携带的请求头
token: uni.getStorageSync('userToken')
},
success: function(res){
// 成功回调
console.log("成功",res.data)
},
fail: err => {
// 失败回调
console.log("失败",err)
}
})
Chapter Two Concrete Steps
2.1 The first step: signature structure
<view class="container">
<view class="sigh-btns">
<view class="btn" @tap="handleCancel">取消</view>
<view class="btn" @tap="handleReset">重置</view>
<view class="btn" @tap="handleConfirm">确认</view>
</view>
<view class="sign-box">
<canvas class="mycanvas" :style="{width:width +'px',height:height +'px'}" canvas-id="mycanvas"
@touchstart="touchstart" @touchmove="touchmove" @touchend="touchend"></canvas>
</view>
</view>
2.2 The second step: signature style
.container {
width: 100%;
height: 100%;
background-color: #fff;
}
.sign-box {
width: 750rpx;
height: 100%;
}
.sign-view {
height: 100%;
}
.sigh-btns {
position: fixed;
right: 32rpx;
bottom: 64rpx;
z-index: 2000;
width: 540rpx;
margin: auto;
}
.btn {
display: inline-block;
width: 160rpx;
height: 80rpx;
line-height: 80rpx;
background-image: linear-gradient(right,#5C77FF,#2D4ADC);
color: #fff;
margin-right: 20rpx;
text-align: center;
border-radius: 8rpx;
font-size: 32rpx;
}
.mycanvas {
width: 100%;
height: 100%;
background-color: #fff;
}
.canvsborder {
border: 1rpx solid #333;
}
2.3 The third step: signature logic
2.3.1 Description of the method used
- touchstart()----handwriting
触摸开始,获取到起点
- touchmove()----handwriting
触摸移动,获取到过程中的路径点
- touchend()----
触摸结束,将未绘制的点清空防止对后续路径产生干扰
- beginPath() ---- Start to create a path, you have to write it in the touchstart method
- moveTo()----Move the path to the specified point in the canvas without creating a line
- lineTo()----Add a new point, and then create a line from the last specified point to the target point
- stroke() ---- This method is used to draw lines
- draw()---- Draw the description (path, deformation, style--code logic) in the drawing context to the canvas
- clearRect() ---- clears the canvas
uniapp drawing api: https://uniapp.dcloud.net.cn/api/canvas/CanvasContext.html
2.3.2 Complete code involving logic
var x = 20;
var y = 20;
var tempPoint = []; //用来存放当前画纸上的轨迹点
var id = 0;
var type = '';
let that;
let canvasw;
let canvash;
export default {
name: '',
data() {
return {
ctx: '', //绘图图像
points: [], //路径点集合,
width: 0,
height: 0,
};
},
onLoad(options) {
that = this;
this.query = options
this.ctx = uni.createCanvasContext('mycanvas', this); //创建绘图对象
//设置画笔样式
this.ctx.lineWidth = 4;
this.ctx.lineCap = 'round';
this.ctx.lineJoin = 'round';
uni.getSystemInfo({
success: function(res) {
console.log(res);
that.width = res.windowWidth;
that.height = res.windowHeight*0.9;
}
});
},
methods: {
//触摸开始,获取到起点
touchstart: function(e) {
let startX = e.changedTouches[0].x;
let startY = e.changedTouches[0].y;
let startPoint = {
X: startX,
Y: startY
};
/* **************************************************
#由于uni对canvas的实现有所不同,这里需要把起点存起来
***************************************************/
this.points.push(startPoint);
//每次触摸开始,开启新的路径
this.ctx.beginPath();
},
//触摸移动,获取到路径点
touchmove: function(e) {
let moveX = e.changedTouches[0].x;
let moveY = e.changedTouches[0].y;
let movePoint = {
X: moveX,
Y: moveY
};
this.points.push(movePoint); //存点
let len = this.points.length;
if (len >= 2) {
this.draw(); //绘制路径
}
tempPoint.push(movePoint);
},
// 触摸结束,将未绘制的点清空防止对后续路径产生干扰
touchend: function() {
this.points = [];
},
/* ***********************************************
# 绘制笔迹
# 1.为保证笔迹实时显示,必须在移动的同时绘制笔迹
# 2.为保证笔迹连续,每次从路径集合中区两个点作为起点(moveTo)和终点(lineTo)
# 3.将上一次的终点作为下一次绘制的起点(即清除第一个点)
************************************************ */
draw: function() {
let point1 = this.points[0];
let point2 = this.points[1];
this.points.shift();
this.ctx.moveTo(point1.X, point1.Y);
this.ctx.lineTo(point2.X, point2.Y);
this.ctx.stroke();
this.ctx.draw(true);
},
handleCancel() {
uni.navigateBack({
delta: 1
});
},
//清空画布
handleReset: function() {
console.log('handleReset');
that.ctx.clearRect(0, 0, that.width, that.height);
that.ctx.draw(true);
tempPoint = [];
},
//将签名笔迹上传到服务器,并将返回来的地址存到本地
handleConfirm: function() {
let that = this
if (tempPoint.length == 0) {
uni.showToast({
title: '请先签名',
icon: 'none',
duration: 2000
});
return;
}
uni.canvasToTempFilePath({
width: that.width,
height: that.height,
canvasId: 'mycanvas',
fileType: 'png',
quality: 1, //图片质量
success: function(res) {
let tempPath = res.tempFilePath;
//发送请求 -->很重要的一个函数,前面都是我们前端自己的操作
//到这一步就是我们与后端对接了,看懂这个函数很重要哦
that.uploadSignature(tempPath)
}
});
},
uploadSignature(tempFilePath) {
// 生成签名-->可以做额外操作,加密之类的……
let timestamp = new Date().getTime();
// 上传文件
uni.uploadFile({
url: “该路径很重要,你必须填后台给你的完整路径”
filePath: tempFilePath, //该路径是你调用的方法所返回的临时路径/base64……
name:'file',
header:{ //需要携带请求头吗
token: uni.getStorageSync('userToken')
},
success: function(res){
// 成功回调 -- 返回的res打印出来,查看后台给你返回的路径是什么即可
console.log("成功",res)
uni.setStorageSync('signature',res.data)
},
fail: err => {
// 失败回调
console.log("失败",err)
}
})
}
},
}