References and Pointers in C++

References and Pointers in C++

In the C++ programming language, references and pointers are two common data types used to deal with objects in memory. While both can be used to pass parameters and modify the value of variables, there are some important differences between them. This article will introduce the concepts of references and pointers in C++ and their usage in detail, and illustrate it with a classic example - the swap function.

quote

Reference is one of the very important concepts in C++. It allows us to create an alias of an existing object and use the original object through that alias. A reference uses a symbol when it is declared &and does not need to use the symbol again when it is used &. Here is an example of swapping two values ​​using references:

void swap(int& a, int& b) {
    
    
    int temp = a;
    a = b;
    b = temp;
}

int main() {
    
    
    int x = 5;
    int y = 10;

    std::cout << "Before swap: x = " << x << ", y = " << y << std::endl;

    swap(x, y);

    std::cout << "After swap: x = " << x << ", y = " << y << std::endl;

    return 0;
}

In the above code, we define a swap function, which accepts two int references as parameters, and exchanges the values ​​of these two variables through references. In the main function, we initialize two variables x and y and print their values ​​before and after the swap.

The result of the operation is:

Before swap: x = 5, y = 10
After swap: x = 10, y = 5

By referring to the parameters, we can directly modify the value of the original variable, and the operation on a and b inside the swap function will affect the original variables x and y. This approach is simple and efficient, and requires no additional memory overhead.

pointer

Pointers can also be used to implement the exchange of two values. Here is an example of swapping using pointers:

void swap(int* a, int* b) {
    
    
    int temp = *a;
    *a = *b;
    *b = temp;
}

int main() {
    
    
    int x = 5;
    int y = 10;

    std::cout << "Before swap: x = " << x << ", y = " << y << std::endl;

    swap(&x, &y);

    std::cout << "After swap: x = " << x << ", y = " << y << std::endl;

    return 0;
}

In the above code, we define a swap function, which accepts two int pointers as parameters, and exchanges the values ​​of these two variables through the pointers. In the main function, we initialize two variables x and y and print their values ​​before and after the swap.

The result is the same as the previous example:

Before swap: x = 5, y = 10
After swap: x = 10, y = 5

*With pointer parameters, we need to pass the address of the variable in the function call, and then access and modify the value of the variable through the dereference operation ( symbol). While this approach is more flexible and can handle the case of null pointers, using pointers adds some additional complexity compared to references.

Comparison of references and pointers

Although both references and pointers can be used to modify the value of variables and serve a similar role in function argument passing, there are several important differences between them:

  • References must be initialized at creation time and the object pointed to cannot be changed, whereas pointers can be reassigned at any time.
  • References do not have their own memory address, while pointers do.
  • References are easier to use and understand because they are syntactically more similar to primitive variables and do not require a dereference operation.

When choosing to use a reference or a pointer, you need to make a judgment based on the specific situation and needs. If you only need to modify the value of the variable and do not involve the problem of null pointers, then you can give priority to using references. If you need more flexibility and can handle null pointers, or you need to dynamically change the pointed object, you can use pointers.

in conclusion

References and pointers are very important concepts in C++ that can be used to deal with objects in memory. References provide a safe and easy way to access and modify the value of an object, while pointers provide greater flexibility and modify its value through indirect manipulation of the object. According to the specific situation and needs, we can choose to use the appropriate method to manage the access and modification of objects and their values.

I hope this article can help you better understand the concepts of references and pointers in C++, and use them correctly and efficiently in future programming.

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Origin blog.csdn.net/qq_51447496/article/details/131684713