How to optimize the creation of unity objects
and reuse the TMP Image pool
Each interface corresponds to a data to set the state of each
--- EditorSceneManager.sceneOpened
---SceneView.onSceneGUIDelegate
The first step is to generate each interface according to the preset or scene Text data and Image data
The second step is to take out objects from the text pool and image pool, read the data and assemble it into a preset
link to be implemented