3 ex-employees stole the source code of the company's games and made 150 million yuan in half a year. Netizens: "I don't even play games like this on my own!"...

Organize | Kexin Zhu   

Produced | CSDN Program Life (ID: coder_life)

For game companies, security and plagiarism issues are always “hard to guard against.”

Not only must it resist hacker attacks and check its own security vulnerabilities, but it also needs to be vigilant against employees who run away with the code!

Recently, according to news from the Putuo Branch of the Shanghai Municipal Public Security Bureau, three employees of a game company in Shanghai stole the company’s game source code before resigning. Divided into over 15 million.

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After "stealing the code", they set up their own business, and the 3 people divided it into 15 million

The fuse of everything started from the ideological deviation between them and the former club in the direction of game development.

Initially, the three were in charge of the development of a certain game together while they were working at Game Company A.

After the game was launched, it attracted the attention of many players and brought them a lot of income. However, after asking the company to increase investment and develop an upgraded version of the new game, it was rejected by the company's management.

Subsequently, the three people stole the source code of the game and resigned to "stand on their own". At the same time, they began to cooperate with Game B, providing the source code of the game while modifying it by "reskinning" it, and changing the name of Game B to go online.

Since the launch of the new game in December 2021, it has generated revenue of 150 million yuan for B game company, and the three people have divided it into more than 15 million yuan.

On November 21, 2022, the former owner A Game Company discovered that the two games had a "spiritual similarity"-except for slight differences in the names, characters, and background images, the storyline, game mechanics, and core gameplay were exactly the same. Afterwards, immediately reported the case to the Shanghai Putuo police.

After the police hired professional electronic data forensics, they compared the similarity of the game codes and servers of the two games, and found that they were 100% similar in the server data sheets and server battle suits. The terminal similarity is about 90%.

At present, these three people have been taken criminal coercive measures due to the crime of illegally obtaining computer information system data, and are in the stage of release on bail.

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Source: Fast Technology Report

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Many game companies have been caught in the dilemma of source code leakage

In fact, such incidents involving security issues have occurred frequently in the game field in recent years.

Three years ago, the well-known game maker Nintendo was exposed to the worst "hacking attack" in history, and its source code was leaked. Even due to the huge scale of the leaked code, it was called "Gigaleak" by the industry.

The situation was tragic back then, including compilable code and materials for games such as Mario, Mario Kart, Zelda, and F-Zero on the Super NES, Game Boy, and N64 platforms. Also hidden within this code are numerous never-before-released game art and sound files, as well as fully playable prototype versions of some games.

In addition to Nintendo, other game companies have also been caught in the dilemma of source code leakage.

  • In November 2020, the action-adventure game "Watch Dogs: Legion" developed by the French game company Ubisoft also encountered a leak of about 560GB of game source files.

  • In July 2021, for example, the source code of the soccer game FIFA 21 owned by Electronic Arts (EA) was stolen by hackers, who threatened to pay a corresponding "ransom" to stop the data disclosure.

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How to protect the "core asset" of the game source code?

There is no doubt that the game industry has a huge volume and a wide range of users, and it is a well-known "money-absorbing" industry.

According to data released by the market research organization Newzoo, in 2022, 3.2 billion players will bring 196.8 billion US dollars in revenue to the global game market, a year-on-year increase of 2.1%. It is estimated that by 2025, the number of global game players will increase to 3.5 billion, and the game market size will reach 225.7 billion US dollars.

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Source: 2022 Global Game Market Report

Because of this, when game companies have frequent security incidents, how to protect the "core asset" of the game source code with the right medicine has become a compulsory course for game companies to cultivate in the field.

Aiming at the problem of source code leakage caused by "hacking" - a technical expert in Shanghai once told a reporter from the 21st Century Business Herald that, generally speaking, companies currently adopt a "physical partition" approach, so that the code of each module is only available to part of the code. Personnel are visible, and only a very small number of employees have full permissions. In addition, it is also possible to prevent the leakage of the source code by establishing an intranet and disabling the USB interface.

Aiming at the issue of "the security management loopholes in the game companies themselves" - Zhu Junchao, the director of the Suzhou branch of Kenting Law Firm and the founder of Nuocheng Game Law, once said in an interview: "When game companies formulate a confidentiality system for the game source code, Confidentiality measures should be taken for core business secrets such as game software and hardware, and contact personnel should be restricted to prevent the situation where one person has all the game code. At the same time, a source code risk control system should be established to stipulate that all personnel who come into contact with the game code must register and sign confirm."

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Game coders: Please strengthen source code protection!

As the topic of #劳动公司游戏码免费益150million# became a trending topic on Weibo, it quickly sparked heated discussions among everyone.

Some game coders said that they should "strengthen source code protection": "Don't allow malicious people to take advantage of it", "It's not easy for coders, the code they write deserves to be respected", "It's not enough to prevent fire and theft, but it is also necessary to prevent people from stealing code".

Some netizens also sighed: "It feels like things like this in the game industry are commonplace", "I still hope that the relevant departments can pay attention to various intellectual property protection", "I don't play like this on my own", "Although the game industry makes money, it is a gentleman. There is a way to love money and get it.”

What do you think of it?

Reference link:

https://www.sohu.com/a/692146885_120388781

https://m.21jingji.com/article/20220704/herald/b973a30130ffb81b68ddff663933403b.html

https://newzoo.com/cn/trend-reports/newzoo-global-games-market-report-2022-free-version-cn

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Origin blog.csdn.net/Ch97CKd/article/details/131566153