YooAsset | Unity resource management solution

Jump to the official warehouse address

1. Description

  • Empty package, first package + DLC, can meet the needs of limited package body, players can make their own MOD and upload it to the server, and can be constructed by project;
  • Support built-in rendering pipeline, programmable rendering pipeline;
  • Support full path and addressable resource location;
  • Based on label packaging, automatic analysis of redundancy, based on reference counting;
  • Asynchronous/synchronous loading, downloading while playing, multi-threaded/multi-functional downloading;
  • Edit mode, stand-alone mode, online mode;
  • Support version rollback, partition review, testing, online version, support grayscale update and testing;

Two, use

Stand-alone mode - PC platform demo
insert image description here

Online Mode-PC Platform Demo
1) Packaging resources: YooAsset -> AssetBundle Builder -> Build
insert image description here

2) Put it into the Tencent Cloud storage bucket
Please add a picture description

3) Modify the code to access the server
insert image description here

3. Learning

  • Compared with other open source project "fee" warehouses, this solution is really free and open source;
  • Compared with other frameworks, the coupling of the resource management part is not easy to split. This solution is very clean, rich in features, and has a good atmosphere for community communication;
  • Cooperate with HybridCLR, simple and efficient;
  • For more advantages, please read the source code in detail and experience the sample project.
  • ps: The gif is so fast, I don’t want it to be too big to upload, the process verification must have passed~

Guess you like

Origin blog.csdn.net/itsxwz/article/details/130645248