1. Description
- Empty package, first package + DLC, can meet the needs of limited package body, players can make their own MOD and upload it to the server, and can be constructed by project;
- Support built-in rendering pipeline, programmable rendering pipeline;
- Support full path and addressable resource location;
- Based on label packaging, automatic analysis of redundancy, based on reference counting;
- Asynchronous/synchronous loading, downloading while playing, multi-threaded/multi-functional downloading;
- Edit mode, stand-alone mode, online mode;
- Support version rollback, partition review, testing, online version, support grayscale update and testing;
Two, use
Stand-alone mode - PC platform demo
Online Mode-PC Platform Demo
1) Packaging resources: YooAsset -> AssetBundle Builder -> Build
2) Put it into the Tencent Cloud storage bucket
3) Modify the code to access the server
3. Learning
- Compared with other open source project "fee" warehouses, this solution is really free and open source;
- Compared with other frameworks, the coupling of the resource management part is not easy to split. This solution is very clean, rich in features, and has a good atmosphere for community communication;
- Cooperate with HybridCLR, simple and efficient;
- For more advantages, please read the source code in detail and experience the sample project.
- ps: The gif is so fast, I don’t want it to be too big to upload, the process verification must have passed~