UE uses a different player object

        Sometimes we need to use different players in the project, such as the player in the game and the player in the tutorial level.

1. First cancel the default player object in the project.

2. Drag the player object BP_Pawn or BP_PawnJiaoxue into the scene

 3. In order for the player object to accept key input, add the following operations in the level blueprint, where BP_Pawn is the player, just drag it directly from the level into the editor. Possess means assigning a player controller to the player object.

 

 

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Origin blog.csdn.net/qq_34256136/article/details/128342732