The real machine runs Addressable to load resources, and SRDebbger checks the log and prompts an error runtimedata is null. Please ensure you have built the correct player content
Solution:
Add the following code when the resource is used for the first time, for example, Addressables.InitializeAsync()
before initialization;
#if !UNITY_EDITOR
PlayerPrefs.DeleteKey(Addressables.kAddressablesRuntimeDataPath);
#endif