Game AIGC Game Material Generation Guide! PDF Free Download

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Many developers have created very successful games using Cocos. Today I will mainly share the help and possibilities that the combination of Cocos and AIGC can bring to game development (pay attention to the public, see the password at the end of the article)

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Application of AIGC in game development

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First, we can use Midjourney to quickly generate icons of various styles, such as the sci-fi style in the picture above. Midjourney can generate different types of equipment and weapon icons in the same style, and developers can save nearly 70% of the time in the icon design stage.

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Secondly, we can also use AIGC to generate skill icons in stickman-type action games. Developers can simply generate a large number of Kagemura-style skills in a short period of time, and simply add different types of magic elements to generate more skills.

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Using AIGC to generate buildings for ink painting-style games, developers can generate 50 buildings for a large scene of 50,000 square meters in a week. The game developed its first MVP in two weeks, an 80% time saving compared to the previous process.

Finally, in terms of 3D character creation, Cocos is currently cooperating with Deemos. By using Deemos to create avatar head and skeleton animation, modify the material and animation in the editor, and implement different cases in multiple templates.

The video is a case where by describing the appearance of a character through natural language in Cocos Creator, we can quickly generate a character with skeletal bindings, and add this character to an online showroom template.

AI capabilities are fully improved, Cocos GameGPT is on the way

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The picture above shows the many AI capabilities that Cocos will integrate, and today I will focus on some of them.

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The first thing to introduce is the Cocos GameGPT framework, including four parts: AI assistant, expert system, asset service, and LLM service.

AI assistant as the first step of input, through

Prompt-driven workflow for multi-stage human-machine collaboration.

An expert system as an organizer is a program for organizing and presenting existing knowledge. We also provide asset services, which is a way to connect different types of digital

A platform for asset generation AI services.

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With this framework, building a game requires only three simple steps:

The first step is to tell the AI ​​assistant what you need. The AI ​​assistant can understand user needs well and support mixed commands and natural language.

In the second step, the AI ​​assistant will connect to the expert system. The expert system understands all Cocos APIs and commands, decomposes and transforms tasks, and assigns them to appropriate services efficiently.

Finally, Cocos' back-end services integrate many basic models and asset generation systems to provide different services to meet different user needs.

This video shows the actual use of the AI ​​​​assistant: the first step, tell the assistant the type of game we want; the second step, tell the assistant the scene style we want; the third step, tell the assistant that we need to add an archer and Some monsters, here we manually copy and move the monsters; the fourth step, tell the assistant to add a controller to the archer; the fifth step, save and run it in the editor.

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Cocos in addition to game development

, as well as smart cockpit, virtual human, XR and other businesses. We will gradually integrate AI capabilities with these businesses in the future. At the same time, Cocos is actively training proprietary knowledge and opening it to the community to provide users with different types of Lora models.

Apple and other giants enter the XR industry and AIGC technology guides the development of the content industry to accelerate, and the demand for AIGC content will continue to grow in the future. Cocos will also continue to promote the combination with AIGC to attract more users and cover a wider range of scenarios.


In addition to showing the latest achievements in the field of AIGC, at the WN 2023 conference, Cocos communicated with developers and practitioners from all over the world to share Cocos' global ecology and product planning. We hope to openly

Show the comprehensive exploration and practical results of Cocos in the field of game development and technological innovation to developers around the world.

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In the roundtable session, Cocos marketing director Luke and investors discussed the topic of generative AI, and introduced the relevant layout and planning of Cocos.

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"Cocos AIGC Cultural T-shirt" was well received by Cocos partners and developers

Since 2010, Cocos has been committed to engine technology innovation and R&D. It has gradually grown from a game development tool to a 3D engine across multiple fields, serving many content creators around the world. We will continue to deepen technology research and development, actively explore the combination with the new generation of technology waves, and create new possibilities for more industries with an open mind and solid pace.

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