Stream VR and AR Content from Google Cloud Using NVIDIA CloudXR

In the past, interacting with VR required a dedicated high-end workstation, and (depending on the headset), wall-mounted sensors and dedicated physical space. Complex tasks in VR can push the limits of sensor range, cable length, and spatial boundaries, bogging down artists and limiting their movements. This solution does not scale beyond a few advanced use cases.

CloudXR

More recently, cordless VR headsets from manufacturers like HTC and Oculus have emerged, freeing users from these annoying constraints and enabling new freedom to experience VR and AR from almost anywhere. The enhanced portability and reduced cost have led to a massive increase in consumer adoption and opened up many new exploratory use cases in the enterprise.

However, while these headsets are more accessible and portable, there is a trade-off in computing power in order to achieve these goals. The limited on-device computing power of this new generation of head-mounted displays (HMDs) is acceptable for many consumer applications such as casual gaming. However, advanced enterprise workloads with heavy graphics, compute, or memory requirements can be difficult or even impossible to run on these lightweight devices.

By combining NVIDIA CloudXR with its powerful GPUs running NVIDIA RTX Virtual Workstations (vWS ) in Google Cloud data centers, you can experience high-fidelity VR and AR applications virtually anywhere you have a good Internet connection. Heavy calculations are performed in the cloud on GPU-connected virtual machines, with content streamed to any CloudXR-compatible headset.

CloudXR application

Google Cloud's private fiber network—the network we built to deliver YouTube content globally—combines with CloudXR's QoS technology to provide users with the highest possible quality of service. In fact, the streaming experience is comparable to a headset connected to a powerful physical workstation, but without the friction of hardware and cables.

This combination of power and portability sets the stage for unlocking the potential of high-quality gaming and enterprise AR/VR experiences anywhere on the planet.

Digital character creation is a core skill set for many 3D artists today. One of the preferred methods for 3D character creation is digital sculpting, which enables artists to create hard surfaces and organic shapes with a high level of precision and control.

Sculpting is one of many tasks in a character designer's skill set. As part of the digital character creation process, artists must also master the character's textures, rigs, and poses.

Mastering all of these tasks can be challenging, and technology often gets in the way; working in multiple applications requires switching contexts and workflows, breaking the artist's creative flow. Traditional user experiences can also be unintuitive, forcing creators to translate what they want to do with their hands and head into mouse movements and keyboard presses.

CloudXR Technology

CloudXR cloud service is based on NVIDIA CloudXR technology and integrates the industry-leading Raysync engine, which can provide users with high-definition and low-latency immersive VR/AR application hosting services.

Based on 3DCAT's stable, high-efficiency, and low-latency cloud GPU real-time rendering capabilities, CloudXR can transform any terminal device (including head-mounted display HMD and networked Windows and Android devices) into a high-definition XR display that can display professional-quality images.

Users do not need to deploy workstations or external VR tracking systems, and can use 3DCAT cloud rendering power to obtain high-definition streaming experience.

With CloudXR, anyone anywhere in the world can easily experience immersive applications of various virtual displays. Welcome to download the client app to experience the online real-time rendered VR/AR demo content.

Download address: https://www.3dcat.live/cloud-xr

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Origin blog.csdn.net/RealTime_3DCAT/article/details/127016299