Unity animationRig binding role and use

1. Install animationRig

 2. Add BoneRenderer and RigBuilder components to the model

Create an empty object under the model named Rig, add the Rig component to it, and then drag the object into RigBuilder

Lock Inspector

Select all nodes of the model

 Add to BoneRender

 3. Create a new empty object LeftHand under Rig, and create empty objects Target and Hint under it

Add Two Bone IK Constraint component to LeftHand

Lock the Inspector, select the left-hand component of the model

Add it to the component, just add the Target and Hint just created

Select Target and hand object and click AlignTransform in animationRigging (you must first select Hint)

 In the same way, select Hint and elbow and click AlignTransform in animationRigging

Add shape, color, size, etc. to Hint and Target for easy distinction

right hand empathy

4. Then you can animate! ! !

Select the character, create Timeline, add animation clips, add OverriderTrack

Click to record, move the ball at the right time, that is, Target and Hint to form a key frame

You can also enter the animation editor for detailed editing

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Origin blog.csdn.net/qq_51491918/article/details/121597288