Unity highlights the mouse to click on the 3D object (using highlighting

void Update()

{

if(flag==true)

{

Debug.Log("tween = true");

transform.GetComponent<Highlighter>().tween = true;

}

else transform.GetComponent<Highlighter>().tween = false;

}

public void OnMouseDown()

{

flag = true;

Debug.Log("MouseDown");

}

public void OnMouseExit()

{

flag = false;

}

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Origin blog.csdn.net/Theolulu/article/details/128917344