Design patterns: a sharp tool to improve the quality of software design, a guide for beginners

preface:

Design patterns are an important concept in software development that provide empirical and reusable solutions to common design problems. Design patterns help to improve code maintainability, scalability, and reusability, thereby improving the quality of software design. This article will introduce the basic concepts of design patterns, several common design patterns and guidelines for beginners.

The concept of design patterns

Design patterns are experiences and solutions summed up in order to solve specific design problems in software development. They are distilled in practice by experienced developers and are widely accepted and applied. Design patterns provide a standardized way to solve common design challenges and can make our code more flexible, maintainable and extensible.

common design patterns

The following are several common design patterns, suitable for beginners to understand and learn:

2.1. Singleton Pattern

The singleton pattern ensures that there is only one instance of a class and provides a global point of access. It is often used in situations where a unique instance is required, such as loggers, database connections, etc.

2.2. Factory Pattern

The factory pattern defines an interface for creating objects, but defers the instantiation of concrete objects to subclasses. It can hide the object's instantiation logic, providing a flexible way to create objects.

2.3. Observer Pattern

The Observer pattern defines a one-to-many dependency relationship between objects. When the state of an object changes, its dependent objects will automatically be notified and updated. It is used to achieve loosely coupled interactions between objects.

2.4. Strategy Pattern

The strategy pattern defines a series of algorithms, encapsulates them in independent strategy classes, and makes them interchangeable. It provides a way to dynamically switch algorithms, allowing the algorithm to change independently of the client using it.

2.5. Decorator Pattern

The decorator pattern allows adding new functionality to an object dynamically without changing the structure of the original object. It implements the extension and modification of object behavior by wrapping the object in a decorator class.

A Beginner's Guide to Design Patterns

For starters, here are a few guidelines to help you learn and apply design

3.1. Principles and concepts of deep learning model

Before learning design patterns, it is recommended that you understand the principles and concepts of each design pattern. Understanding the problem context, solution, and applicable scenarios for each pattern can help you better apply them.

3.2. Read classic design pattern books

There are many classic design pattern books that can be used as reference materials for getting started, such as "Design Patterns: Fundamentals of Reusable Object-Oriented Software" (GoF Quadruple) and "Head First Design Patterns". These books detail the principles, examples, and best practices of various design patterns and are great resources for learning design patterns.

3.3. Learn and understand practical application cases

By reading and analyzing real-world application cases, you can better understand the practical use and effect of design patterns. Try reading the source code of an open source project, looking for design patterns used in it, and thinking about why you chose to use a particular pattern.

3.4. Practice writing code examples

Practicing design patterns by writing code examples is a critical step in the learning process. Try applying design patterns to your own projects and see how they improve the readability, maintainability, and scalability of your code. Gradually accumulate experience, communicate and share with other developers.

3.5. Participate in design pattern discussions and communities

Join design pattern discussions and communities to share experiences and perspectives with other developers. Discuss the use scenarios, advantages and disadvantages of design patterns, and challenges in practice, learn from the experience of others, and continuously improve your design capabilities.

in conclusion:

Design patterns are important concepts in software development because they provide empirical and reusable solutions to common design problems. For beginners, understanding the concept of design patterns, learning classic design pattern books, analyzing practical application cases, practicing writing code examples, and participating in design pattern community discussions are key steps to improve design capabilities. With a mastery of design patterns, you'll be better able to design and develop high-quality software.
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Origin blog.csdn.net/qq_46017342/article/details/131134446