UGUI Text width adaptive and set the background

Set the optimal width of the text, this method call needs to be called after setting the text content

        public int textSizeMinWidth = -1;
        public int textSizeMaxWidth = -1;

        private void SetTextSize()
        {
            Text targetText = textView;
            if (textSizeMaxWidth <= 0 || targetText == null )
                return;
            float minWidth = targetText.preferredWidth;

            //宽高都不缩放
            if (targetText.preferredWidth <= textSizeMaxWidth)
            {
                if (textSizeMinWidth > 0 && textSizeMinWidth < targetText.preferredWidth)
                {
                    targetText.rectTransform.sizeDelta = new Vector2(targetText.preferredWidth, targetText.rectTransform.sizeDelta.y);
                    return;
                }
                else return;
            }
                
            //宽度缩放,高度不变
            if (targetText.preferredWidth <= textSizeMaxWidth)
            {
                targetText.rectTransform.sizeDelta = new Vector2(targetText.preferredWidth, targetText.rectTransform.sizeDelta.y);
                return;
            }

            //宽度最大,高度缩放
            //设置最大宽度
            targetText.rectTransform.sizeDelta = new Vector2(textSizeMaxWidth, targetText.rectTransform.sizeDelta.y);
            //设置最优高度
            int textSizeHeight = Mathf.CeilToInt(targetText.preferredHeight);
            targetText.rectTransform.sizeDelta = new Vector2(textSizeMaxWidth, textSizeHeight);
            
        }

Set the background image, localizeText is a script for multilingual assignment of language processing, after setting multiple languages ​​for the Text component, call the event OnSizeChagned, LocalizeTextBgImage registers the change event, thereby triggering the display size refresh of the background image

 [RequireComponent(typeof(LocalizeText))]
    public class LocalizeTextBgImage : MonoBehaviour
    {
        [SerializeField] RectTransform bgImageTransform;
        
        public Vector4 offset;//背景图片相对文本便宜量 x:left,y:right,z:top,w:bottom
        LocalizeText localText; //
        RectTransform textTransform;

        void Awake()
        {
            localText = GetComponent<LocalizeText>();
            textTransform = this.GetComponent<RectTransform>();
            bgImageTransform.pivot = textTransform.pivot;
            bgImageTransform.anchorMax = textTransform.anchorMax;
            bgImageTransform.anchorMin = textTransform.anchorMin;
            localText.OnSizeChagned += SetBgm;
            
        }
                 
        /// <summary>
        /// 刷新背景图尺寸,offset 只能用于pivot为(0.5, 0.5)的Text组件,pivot为其他值的需要重新计算anchoredPosition偏移量
        /// </summary>
        void SetBgm()
        {
            bgImageTransform.sizeDelta = textTransform.sizeDelta;
            bgImageTransform.position = textTransform.position;
            
            if (offset != Vector4.zero)
            {
                Vector2 diffus = bgImageTransform.position - textTransform.position;
                bgImageTransform.sizeDelta = new Vector2(textTransform.sizeDelta.x - offset.x - offset.y, textTransform.sizeDelta.y - offset.z - offset.w);
                bgImageTransform.anchoredPosition = new Vector2(bgImageTransform.anchoredPosition.x + (offset.x - offset.y) / 2, bgImageTransform.anchoredPosition.y + (offset.w - offset.z) / 2);
            }

        }
    }

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Origin blog.csdn.net/u011484013/article/details/128529759