Deep Dive into the CUDA Programming Model: A Powerful Tool for Parallel Computing

Deep Dive into the CUDA Programming Model: A Powerful Tool for Parallel Computing

This blog will introduce NVIDIA's CUDA programming model in detail to help you better understand the basic principles and techniques of parallel computing. CUDA is a general-purpose parallel computing platform and programming model that allows developers to take advantage of NVIDIA's GPUs for high-performance computing. CUDA has become the de facto standard for GPU computing, and researchers and developers in many fields are using CUDA for high-performance computing. This article will help you better understand and master CUDA programming by analyzing the basic concepts, organizational structure and execution model of the CUDA programming model.

1. Basic concepts of CUDA programming model

1.1 Kernel function

In CUDA programming, a kernel function (Kernel) is a parallel function executed on the GPU. Kernel functions are executed in many threads, each thread is an independent computing unit. CUDA enables a high degree of parallelization by dividing tasks into many independent threads.

__global__ void myKernel(int *array, int arrayCount)
{
    
    
    int idx = threadIdx.x + blockIdx.x * blockDim.x;
    if (idx < arrayCount)
    {
    
    
        array[idx] = idx * idx;
    }
}

1.2 Threads

Thread is the basic execution unit of CUDA programming. Each thread is an independent computing unit that can perform the same computing tasks in parallel. Threads can communicate and cooperate through shared memory and synchronization mechanisms.

1.3 Thread Blocks

Thread Block (Thread Block) is a group of parallel execution threads, they share the same code and data space. Threads in a thread block can communicate and cooperate through shared memory and synchronization mechanisms. Thread blocks are an important organizational structure in CUDA programming that help divide computing tasks into smaller, more manageable units.

1.4 Grid

A grid is a group of thread blocks that share the same kernel function and execution configuration. Grids are another important organizational structure in CUDA programming that help divide computing tasks into larger, more manageable units.

2. CUDA thread organization structure

2.1 One-dimensional thread blocks and grids

In CUDA programming, thread blocks and grids can be one-, two-, or three-dimensional. One-dimensional thread blocks and grids are the simplest organizational structures, which organize threads and thread blocks as linear arrays. For example, a one-dimensional thread block containing 256 threads can be expressed as: dim3 blockDim(256);; a one-dimensional grid containing 16 thread blocks can be expressed as: dim3 gridDim(16);.

2.2 Two-dimensional thread blocks and grids

Two-dimensional thread blocks and grids organize threads and thread blocks as two-dimensional matrices. This organization is ideal for working with two-dimensional data, such as images and matrices. For example, a two-dimensional thread block containing 16×16 threads can be expressed as: dim3 blockDim(16, 16);; a two-dimensional grid containing 8×8 thread blocks can be expressed as: dim3 gridDim(8, 8);.

2.3 3D thread blocks and grids

3D thread blocks and grids organize threads and thread blocks into 3D cubes. This organizational structure is ideal for working with 3D data, such as volume rendering and 3D simulations. For example, a three-dimensional thread block containing 8×8×8 threads can be expressed as: dim3 blockDim(8, 8, 8);; a three-dimensional grid containing 4×4×4 thread blocks can be expressed as: dim3 gridDim(4, 4, 4);.

3. CUDA Execution Model

3.1 Device and host

In CUDA programming, the device (Device) refers to the GPU, and the host (Host) refers to the CPU. The device and the host execute different codes and tasks, respectively. The kernel function is executed on the device, and the main function (main()) is executed on the host.

3.2 Startup and execution of kernel function

The launch and execution of CUDA kernels is asynchronous. In host code, kernel functions are launched using the following syntax: kernel<<<gridDim, blockDim>>>(args);. Among them, kernelrepresents the name of the kernel function, gridDimand blockDimrepresents the dimension of the grid and the thread block respectively, and argsrepresents the parameter of the kernel function.

When a kernel function is launched, the device creates threads according to the dimensions of the grid and thread blocks, and distributes these threads to multiple processing units. The execution order of threads is uncertain, so CUDA programming needs to consider the synchronization and communication issues between threads.

4. Example: Vector Addition

#include <iostream>
#include <cuda_runtime.h>

__global__ void vectorAdd(const float *A, const float *B, float *C, int numElements)
{
    
    
    int i = blockDim.x * blockIdx.x + threadIdx.x;
    if (i < numElements)
    {
    
    
        C[i] = A[i] + B[i];
    }
}

int main()
{
    
    
    int numElements = 50000;
    size_t size = numElements * sizeof(float);
    float *h_A = new float[numElements];
    float *h_B = new float[numElements];
    float *h_C = new float[numElements];

    for (int i = 0; i < numElements; ++i)
    {
    
    
        h_A[i] = rand() / (float)RAND_MAX;
        h_B[i] = rand() / (float)RAND_MAX;
    }

    float *d_A, *d_B, *d_C;
    cudaMalloc((void **)&d_A, size);
    cudaMemcpy(d_A, h_A, size, cudaMemcpyHostToDevice);
    cudaMalloc((void **)&d_B, size);
    cudaMemcpy(d_B, h_B, size, cudaMemcpyHostToDevice);
    cudaMalloc((void **)&d_C, size);

    int threadsPerBlock = 256;
    int blocksPerGrid = (numElements + threadsPerBlock - 1) / threadsPerBlock;
    vectorAdd<<<blocksPerGrid, threadsPerBlock>>>(d_A, d_B, d_C, numElements);

    cudaMemcpy(h_C, d_C, size, cudaMemcpyDeviceToHost);

    for (int i = 0; i < numElements; ++i)
    {
    
    
        if (fabs(h_A[i] + h_B[i] - h_C[i]) > 1e-5)
        {
    
    
            std::cerr << "Result verification failed at element " << i << "!\n";
            exit(EXIT_FAILURE);
        }
    }

    cudaFree(d_A);
    cudaFree(d_B);
    cudaFree(d_C);

    delete[] h_A;
    delete[] h_B;
    delete[] h_C;

    std::cout << "Test PASSED\n";
    return 0;
}

5. CUDA memory management

In CUDA programming, memory management is a key topic. The CUDA device (GPU) and the host (CPU) have their own independent memory spaces, so it is necessary to consider the data transmission between the device and the host when programming.

5.1 Memory type

There are the following types of memory in CUDA:

  • Global memory : Global memory is located on the device and is large (typically several gigabytes) but slower to access. Global memory can be accessed by all threads as well as the host. In CUDA programming, it is often necessary to copy data from host memory to global memory, then perform calculations on the device, and finally copy the results from global memory back to host memory.

  • Shared memory : Shared memory resides on the device and is smaller (usually a few kilobytes) but faster to access. Shared memory can only be accessed by threads within the same thread block, so it can be used to communicate and collaborate between threads.

  • Constant memory : Constant memory is located on the device and is small in size (usually a few kilobytes), but faster to access. Constant memory can be accessed by all threads, but can only be initialized on the host side. Constant memory is suitable for storing data that does not change throughout a computation.

  • Texture memory : Texture memory is located on the device, has a large capacity (usually several gigabytes), and is fast to access. Texture memory is accessed efficiently through a special caching mechanism. Texture memory is mainly used for processing graphics and image data, such as texture mapping and filtering operations.

5.2 Memory allocation and release

In CUDA programming, we need to allocate and free memory on both device and host. Device memory is allocated and freed using cudaMalloc()the and cudaFree()function, while host memory is allocated and freed using the standard C++ newand deleteoperator.

float *d_A;
cudaMalloc((void **)&d_A, size);
cudaFree(d_A);

5.3 Memory Transfer

In CUDA programming, we need to transfer data between the device and the host. Memory transfer uses cudaMemcpy()a function that accepts four parameters: destination address, source address, transfer size, and transfer direction. The transfer direction can be cudaMemcpyHostToDevice, cudaMemcpyDeviceToHost, cudaMemcpyDeviceToDeviceor cudaMemcpyHostToHost.

cudaMemcpy(d_A, h_A, size, cudaMemcpyHostToDevice);
cudaMemcpy(h_C, d_C, size, cudaMemcpyDeviceToHost);

6. CUDA thread synchronization

Thread synchronization is another important topic in CUDA programming. Thread synchronization ensures that threads execute in the correct order and waits for other threads to complete operations if needed.

6.1 Device Synchronization

Device synchronization uses cudaDeviceSynchronize()functions. This function blocks the execution of host code until all kernel functions on the device are executed. Device synchronization is usually used for synchronization between kernel functions, and to ensure that the calculations on the device side are completed before the host side gets the calculation results.

vectorAdd<<<blocksPerGrid, threadsPerBlock>>>(d_A, d_B, d_C, numElements);
cudaDeviceSynchronize();

6.2 Synchronization within a thread block

Functions are used synchronously within a thread block __syncthreads(). This function will block the execution of all threads in the thread block until all threads have executed to the synchronization point. Intra-thread block synchronization is often used to implement communication and collaboration between threads, such as exchanging data and computing intermediate results in shared memory.

__global__ void myKernel(int *array, int arrayCount)
{
    
    
    __shared__ int sdata[256];
    int idx = threadIdx.x + blockIdx.x * blockDim.x;
    if (idx < arrayCount)
    {
    
    
        sdata[threadIdx.x] = array[idx];
        __syncthreads();
        // Do something with sdata
    }
}

7. CUDA performance optimization

In CUDA programming, performance optimization is an important topic. In order to take full advantage of the parallel computing capabilities of the GPU, we need to focus on the following aspects:

  • Number of threads and size of thread block : Appropriate number of threads and size of thread block can improve resource utilization of the device, thereby improving performance. In general, the thread block size should be a multiple of 32 so that the threads can be aligned with the device's processing units (each processing unit contains 32 threads).

  • Memory access patterns : Appropriate memory access patterns can reduce memory access conflicts and thus improve performance. For example, we can use shared memory, constant memory and texture memory as much as possible, and avoid using global memory. In addition, we can also achieve continuous and aligned memory access by adjusting the data layout and access order.

  • Computation and memory transfer overlap : In order to reduce the overhead of memory transfer, we can try to overlap computation and memory transfer operations. This can be achieved by using asynchronous memory transfer functions such as cudaMemcpyAsync()) and the Stream mechanism.

Through the above introduction, we have mastered some advanced topics of CUDA programming, including memory management, thread synchronization and performance optimization. These knowledge will help you better understand and master CUDA programming, so as to make full use of the parallel computing capability of GPU.

Wishing you many more progress and achievements in your CUDA programming journey!

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Origin blog.csdn.net/kunhe0512/article/details/131017399