Common properties of css animation (animation)

                          

1.animation-name: animation name
                                    
 2.@keyframes: animation definition, followed by animation name
                                    
3.animation-duration: animation duration, unit (s)
                                    
 4.animation-delay: animation delay, unit (s); It can be a negative value. When it is a negative value, it should be interpreted as having played for n seconds.
      For example: -2s means that the animation has been played for 2s, and it will start playing after 2s
                                    
 . (infinite loop)
                                    
 6.animation-direction: animation running direction rules: reference values ​​are:
    ① normal (normal play, default value),
    ② reverse (reverse),
    ③ alternate (first forward, then reverse, alternate),
    ④ alternate-reverse (reverse first, then forward, alternate)
                                      
  7.animation-timing-function: Animation running curve, reference values ​​are:
      ① ease: slow-fast-slow
      ② linear: uniform movement
      ③ ease-in: slow In
      ④ ease-out: Slow out
      ⑤ ease-in-out: Slow in and out    
      ⑥ cubic-bezier(n,n,n,n): Customize animation running curve with Bessel function                                

8.animation-fill-mode: Animation fill mode:
     ① none: default value, no style is applied
     ② forwards: apply the style value of the last keyframe of the animation
     ③ backwards: apply the style value of the first keyframe of the animation, and The value is preserved during animation delays.
     ④ both animation will follow the rules of forward and backward at the same time, so as to expand the animation properties in both directions
                                      
9.animation-play-state: animation running or pause
    ① paused: pause
    ② running:
                                      
play Animation shorthand properties, sequence: animation name, running time, running curve, delay, running times, running direction rules

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Origin blog.csdn.net/weixin_44234386/article/details/128957653