There are two versions of the text input box, one is the old version of the text input box, and the other is the new version of the input field
Choose the old version here (in fact, the only difference between the old version and the new version is that the text component is somewhat different, and the others are not different)
The above two pictures are the parameters of the most important input field (input area) component in the text input box
This is the text input
The interactive (interactive) here is the same as the button. After selecting, we can enter text in the text input device and interact with the text input device.
The transition and subsequent parameters are the same as the button, the change when it is selected, the change when it stays on it, etc. (the same is true for navigation)
The above text parameter displays the text entered by the user
Generally, before we enter the text input box, there will be placeholder text in the box, such as "Enter text" as shown in the figure below
The placeholder text can be modified, and this placeholder text is also a game object, which is a sub-object of the text input device
This is it
placeholder
After we click on this text, there is only one text component in it
We can make a series of modifications to the placeholder text in this component, and then once the user enters something in the text input box, the placeholder text will disappear
Back to our text input box component
Role limit parameter: refers to the maximum number of characters entered in the current text box
Content type parameter: It is to specify the type of content we input into the text input box
If the type is a password, anything the user enters will be displayed as asterisks (but will not affect the user input itself)
The placeholder is used to set our placeholder text, and the frame is the game object used as the placeholder text
These parameters are all settings for the cursor that has been blinking when we type
The selection color refers to the color displayed when the content in the text input box is selected, for example, this is the set green
Don't care about the rest of the parameters
The next most important thing are these three boxes
All three are events (events are added via the plus sign)
The first is the event called when the content in the text input box changes
Don't worry about the second one
The third one is the event executed when the editing is finished (press Enter to submit the content)
The way to add events (functions) is the same as button (button)
When accessing UI-related components, if it is an old version component, we need to introduce such a namespace
If it's a new version, it's this
Take the declaration of the text input box object as an example
The above one is to declare an old version of the text input box object, and the bottom one is to declare a new version of the text input box object