ue4ue5 course outline

Unreal Engine (Three Phases)

This course mainly focuses on the construction of Unreal Engine film and television scenes, and the writing of interactive blueprints for game levels. Unreal Engine is the world's most open and advanced real-time 3D creation tool, which is widely used in movies, games, animation, advertising industries, etc. Through a complete scene case, this course explains in detail ue scene construction, ue material, lighting, sequencer and high-quality rendering output. In addition, the course also leads everyone to use the ue blueprint system to write interactive blueprints and develop an independent small game.

 
The first week
Learn about the application of Unreal Engine in the industry, and be familiar with the process of making CG movies and games in ue4. Download the engine and supporting software. Familiar with the editing interface of ue4, you can use ue to create your own projects, and import models made in the past or downloaded resources into the scene. Standardize the naming in ue4 and learn to migrate your own scene items and models. Learn to use a series of game modes and Datasmith plugins in ue4.
Project actual combat
1. Import scene assets and more than three model assets to ue, adjust the position and size of model assets to optimize the scene.
2. Create a third-person game mode and a vehicle game mode for your own scene, and control them to travel in the scene.
 
In the second week,
master Substance Painter to make textures, restore materials in ue4, use Bridge material model library, mix materials with Quixel Mixer, add models made by 3D software and modify materials, and be familiar with terrain tools and vegetation tools in ue4, and use them to create forests and oceans.
Project actual combat
1. Use Bridge to make a material mixed road surface.
2. Use the white model to make textures in sp, and import ue4 to restore the material.
3. Use terrain tools to create forest and ocean scenes.
 
The third week
Advanced materials, ue4shader basics, making basic materials through blueprints, and making super materials that can be adjusted through material instances. Master decal materials, blend modes and double-sided materials.
Project actual combat
The production of the official case 1 started this week, using the foundation of the previous two weeks to build the scene and optimize the scene with the material knowledge learned.
 
the fourth week
Explain the lighting system system, create lights from 0, be familiar with the properties and uses of each Light, how to improve the atmosphere of the scene with HDR maps, master the lighting adjustment methods in various environments, use the post-adjustment box post to expose the scene, the atmosphere, Color adjustments.
Project actual combat
1. Scenario 1 case lighting.
2. Improve the production of scene one case.
3. Perform lighting and post-production adjustments on the scene.
 
Week 5
Improve the scene case production, add basic ue particle special effects and niagara special effects to the scene, understand the basic principles of special effect production in ue, and use the special effect system to make simple basic special effects.
Actual Project Combat
This week, the production of scene case 2 started. Use the foundation of the previous four weeks to build the scene and optimize the scene with the material knowledge learned to add some special effects and particle effects to your own scene.
 
Week 6
Create cutscenes for your own scenes, video promos, put some animated sequences in your own scenes to tell the story. Understand sequence, get started with sequence. Game storytelling, tell a story, create a shot animation

Project actual combat
Editing and sequence recorders for different camera positions, rendering high-quality animation
Continue to improve the production scene Case 2 Create a level sequence for the scene, render out video animation frames, and synthesize them in pr.

 
Week 7
Add characters to your own scene projects, learn to use mixamo animation, animation blueprint animation redirection, matehuman digital human, and create NPC characters. Create an AI behavior tree to achieve follow-up movement.
Project actual combat
1. Use the character model to bind bones in mixamo.
2. Make a character that can be manipulated by keyboard for your own scene, and add big moves and dance moves.
3. Make an NPC that can follow the player when it sees the player.
 
Week 8
Learn to use some commonly used blueprint nodes, and use blueprints to create game interaction experience. Add some fun animated interactions to your scenes and characters, and learn to create objects using spline components. Bigin start event and print string, Tick event and delta seconds, child-parent blueprint and general switch event dispatcher, etc.
Project actual combat
1. Design a game for yourself and add some gameplay and interaction.
2. Add level streaming to the scene.
3. Use spline components to automatically generate scene objects.
 
Ninth week
: Learn the character blueprint, and be able to add blood, recovery skills, and attack skills to your character. , you can add mounts and weapons to your characters. Add HP damage events for characters, add damageable NPC and AEO skill blueprints, etc.
Project actual combat
1. Create HP for the character.
2. Add damage event.
3. Add skills to the character.
4. Start preparing for the graduation project and determine the direction for the graduation project

 
Week 10
Master how to use the UMG user interface in ue, make UI components for your own games, learn to use buttons, images, text, sliding boxes, etc. to create your own game UI interface, game character display interface and UI animation effects.
Project actual combat
1. Create a UI interface for your own game, add the game start menu, and sound effect adjustment buttons.
2. Add the blood bar value to your own character, and the change of the UI blood bar will be reflected after the character is injured.
 
Week 11
Master how to use ue5, ue4 and ue5 are similar, understand the use of Nanite resources in Lumen, know the
difference between ue5 new functions and new components of ue5, import ue4 into ue5, import the previous projects into ue5, and use ue5 to improve your own project.
Project actual combat
1. Backup your own game to ue5.
2. Use Nanite to optimize the scene.
3. Continue to improve your own scenes and projects.
 
The twelfth week
According to each student's creation, provide help and provide their own revision opinions. Students face employment and share some of their own experience in preparing portfolios and resumes. Ue4 selection of employment direction, how to prepare a portfolio, and
share some interview experience and skills.
Project actual combat
Submit the graduation project.

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Origin blog.csdn.net/weixin_52670502/article/details/129258514