Four basic light sources in Unity

Four basic light sources in Unity: point light, directional light, spotlight, surface light

1. Point light source

Emits rays of equal intensity in all directions from the light source's position

Continuous attenuation during transmission, when the transmission distance reaches the preset limit distance range, the light intensity attenuation is 0

Suitable for simulating local light sources such as lanterns and torches

2. Directional light

No attenuation, it illuminates all objects in the space with the same intensity and direction

Location information doesn't make sense

It is often used to simulate light sources that are large in size and very far away from the game scene, such as sunlight and moonlight

3. Spotlight

Starting from the position of the light source to illuminate in a specific direction, illuminating a cone of space, attenuating during the propagation process

Usually suitable for simulating human lighting sources, such as flashlights, car lights, searchlights, etc.

4. Surface light source

Using a rectangle to define, the light will start from the front of the rectangle, illuminating an area in front of the rectangle

Suitable for simulating light sources such as advertising light boxes

Cannot be used as a real-time light source

5. Light source properties

Type: used to set different types of light sources

Color: the color of the light source

Intensity: The intensity of the light source

Bounce Intensity: The intensity of indirect lighting

Draw Halo: When checked, Unity will draw a spherical halo at the position of the light source

Shadow Type: Set the shadow to make the scene more realistic.

drawable game object

Most drawable game objects consist of three basic components:

Transform: Describe the position, orientation and scaling of the object

Mesh Filter: Specifies the mesh information of the object model

Mesh Renderer: Specify the rendering method of the object, and the material of the object is set in Mesh Render

material

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Origin blog.csdn.net/falsedewuxin/article/details/129252099