vrep study notes 1 - translation and rotation

Simple operation of vrep

add model

        Double-click the plane icon in the tree view

  object moving

position is the coordinates of the object - you can manually enter the coordinates to change the coordinates of the object

Transition relative movement - the distance you want the object to move relatively from the current position

There are three coordinate systems above, and the first world is often used 

object rotation

 Rotation relative angle - world world coordinate system, parent coordinate system (?), own coordinate system

Four-bar linkage simulation teaching

First create a planar plant rotated 90 degrees around x, using this plant as the base

Create a joint add—joint—revolute (the three options are rotating joints, moving joints, and spherical hinges)

Rotate the joint 90 degrees around the x-axis

 

 Rotate selection is performed on all three axes together

Move the joint z-axis by 0.5 - put the joint on the plane (the dendrogram contains relationships)

Create link add - shape - cuboid - x length 0.1, YZ0.01 - rename L1 - move link (x0.05 y0 z0.5) Link is placed under the joint (on the connection)

Guess you like

Origin blog.csdn.net/m0_68738477/article/details/127494006