The lowest cost way to try to make games

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Hi! Hello everyone, I am Little Ant.

If there are 100 people who want to make games in the past, then in the end, less than 20 people will actually try it. Among the 20 people who tried, there may be two or three people who actually made the game in the end. This is an attempt to make a game. The 80/20 rule in the game field.

You may have had the idea of ​​wanting to make a game, but you didn't try it for various reasons. Thinking back to those things we once wanted to do, but didn't end up doing it, most of the reasons may be because the cost of doing this thing is too high.

If the cost of doing something is not so high, perhaps we may be more willing to try to do it.

In the past, making games was a very expensive thing. I still remember that when I was learning how to make games, I studied it for a month in a ignorant manner. It seemed that I learned a lot, but I couldn't do anything.

Making games is a relatively systematic work, which includes many things, such as design, art, sound effects, development tools, programming languages, etc. It is very difficult to complete these things from scratch alone. And because there are too many things included, it is easy to get lost. What exactly did I learn by learning to play games? Is it planning and design? Is it painting? Is it a programming language? Is it a game engine?

The picture below is a very traditional path for learning to play games.

If you have learned about game development courses or training, it is generally the process. First of all, you must master the foundation of a programming language, because this is a necessary prerequisite for you to proceed to the next step. Next, you need to learn to use a game engine. This game engine is the tool you will use to make games in the future. After you have these prerequisites, you can start making games.

This is a matter of high investment cost. Basically, in the first link of learning a programming language, most people who want to try can give up.

Is there a problem with this learning path? no. If you want to make games wholeheartedly, and you are determined to do game development in the future, then this high-input learning path is a good choice. Because in any matter, if you want to go deep and do it well, the investment is very high.

However, if you just want to give it a try, just want to know if you can make games, if you are suitable for making games, or if you are really interested in making games, then obviously this learning path is not suitable.

At this point, you can choose the following learning path.

This path is to directly reverse the traditional learning path. First try to make a game through some minimum necessary conditions. If you feel that you are suitable for making games and are really interested in it, then choose a game engine and the corresponding Programming language, continue to learn and develop in depth.

What are the minimum necessary conditions to make a game? The minimum necessary knowledge for game development, plus an easy-to-use game making tool. With these two points, you can try to make a game. The investment cost is actually very low. Two hours of binge watching is basically enough for you to try to make a game once.

Little Ant’s game development course combined with the WeChat mini-game making tool can help you make such an attempt. The former helps you master the minimum necessary knowledge of game development, and the latter is an easy-to-use game making tool. Together, they help you try to make games with the lowest cost of investment.

An idea remains an idea forever if it cannot be tested. No matter how many times you think about it, it can't become a reality. Those thoughts you had about making games, the dream of making a game of your own, maybe it’s time to try it out and let them have a chance to illuminate reality.

Most importantly, the cost of trying is quite low.

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Origin blog.csdn.net/flyhorsejun/article/details/128551141