The script is as follows:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class 批量化转换AB名 : MonoBehaviour
{
[MenuItem("AB包工具/修改指定文件夹扩展名")]
public static void SelectTexture()
{
string suffix = "";//后缀
Object[] asset = Selection.GetFiltered<Object>(SelectionMode.DeepAssets);
for (int i = 0; i < asset.Length; i++)
{
if (asset[i].GetType() != typeof(DefaultAsset))
{
AssetImporter ai = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(asset[i]));
ai.assetBundleName = asset[i].name.ToLower() + suffix; //更改文件夹中的资源AB名称
ai.assetBundleVariant = "assetbundle";
}
}
AssetDatabase.Refresh();
}
[MenuItem("AB包工具/清除指定文件夹扩展名")]
public static void SelectClear()
{
Object[] selectedAsset = Selection.GetFiltered<Object>(SelectionMode.DeepAssets);
for (int i = 0; i < selectedAsset.Length; i++)
{
AssetImporter ai = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(selectedAsset[i]));
ai.assetBundleName = string.Empty; //清空文件夹中的资源AB名称
//ai.assetBundleVariant = string.Empty;
}
AssetDatabase.RemoveUnusedAssetBundleNames();
AssetDatabase.Refresh();
}
}
Realize the effect:
Press and hold the folder to modify/clear the ab package extension in batches
Summary: Not as good as AssetBundles-Browser-master