A problem is recorded here: the model is clipped by the sky box
Generally speaking, the skybox is on the last layer. Recently, a skybox clipping problem was discovered.
origin
Recently, I am working on a planet-themed game, and some scene content needs to be placed very far away.
Then, in front of the previous project, some content will be very close to the camera, so the near section cannot be set to the default 0.3, so that objects that are too close will be cropped.
It is said that if you set the near section to 0, the system will set it to 0.01 by default. At this time, the problem arises...
Solution
If placed too far away, it will be cropped.
After research, it is found that it is usually changed to 0 because I am afraid that the near section of the camera will be cut to close objects
. It's back to normal, and there will be no problem with far models being clipped by the skybox.