1. Black screen, abnormal display problems
Solution:
Script new a texture map instead of serialized dragged RenderTexture.
//宽、高、深度值、RenderTexture格式
RenderTexture render = new RenderTexture(1080, 1080, 32, UnityEngine.Experimental.Rendering.DefaultFormat.LDR);
characterCamera.targetTexture = render;
2. Ghosting and background display abnormalities
Solution:
Just set the Clear Flags of Camera to Solid Color mode.
3. Severe sawtooth
Solution:
Just adjust the antiAliasing anti-aliasing parameters of RenderTexture.
The antialiasing value must be one of (1, 2, 4 or 8), indicating the number of samples per pixel.
I chose to use 4, and the jaggies are not so obvious on the mobile side.
render.antiAliasing = 4;