Switching perspectives between multiple fixed cameras in a UE4 scene

Pre-position the camera in the scene

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Adjust the camera angle and rename the camera to transform1

set in the blueprint

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blueprint explained
  1. Get all cameras by class
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  2. Get the switched camera by name
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blend time is the transition time of camera switching, it will not make the screen switch very bluntly
new view target is the camera to switch to

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Origin blog.csdn.net/qq_43666766/article/details/126678167
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