Implementing enemy AI generally requires the following steps:
1. Determine the enemy's behavior patterns and goals: For example, the enemy will attack the player, evade the attack, or in some cases protect itself, etc.
2. Design the enemy's perception mechanism: For example, the enemy needs to find the nearest player, listen to the sound of the environment, find cover, etc. to make the next decision.
3. Decision-making and implementation: The enemy's perception information is transmitted to the decision-making system, and the decision-making system formulates the next action plan according to the rules and algorithms designed by it.
4. Control the enemy's actions: Use Unity's animation control, pathfinding, kinematics or mechanics and other related components to realize the enemy's actions.
Here is a simple Unity enemy AI code example:
public class EnemyAI : MonoBehaviour
{
public Transform target;
public float speed