[Unity makes wheels] simply implement the enemy's AI

Implementing enemy AI generally requires the following steps:

1. Determine the enemy's behavior patterns and goals: For example, the enemy will attack the player, evade the attack, or in some cases protect itself, etc.

2. Design the enemy's perception mechanism: For example, the enemy needs to find the nearest player, listen to the sound of the environment, find cover, etc. to make the next decision.

3. Decision-making and implementation: The enemy's perception information is transmitted to the decision-making system, and the decision-making system formulates the next action plan according to the rules and algorithms designed by it.

4. Control the enemy's actions: Use Unity's animation control, pathfinding, kinematics or mechanics and other related components to realize the enemy's actions.

Here is a simple Unity enemy AI code example:

public class EnemyAI : MonoBehaviour
{
   
    
    
    public Transform target;
    public float speed 

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Origin blog.csdn.net/qq_36303853/article/details/130358426