Explain the core concept of Rust in simple terms: life cycle

Introduction

Rust is a fast, safe, and concurrent system-level programming language designed to provide an efficient, memory-safe way of programming. The life cycle (Lifetime) is a core concept in the Rust language, which is closely related to memory management, function parameter passing, and reference operations. LZ will introduce the concept, syntax and application of life cycle in Rust in detail, to help readers better understand and master Rust programming.

What is a life cycle?

The life cycle is a concept used in the Rust language to describe the memory space occupied by objects such as variables and references during program execution. Specifically, it describes the life time of the object pointed to by a reference, that is, the time period from the creation of the object to the end of its destruction. In Rust, lifetimes are denoted by single quotes (').

Syntax of life cycle

In Rust, lifetimes have three syntactic forms: static lifetimes, named lifetimes, and anonymous lifetimes.

1. Static life cycle

The static life cycle ('static) means the life cycle that exists during the entire program execution, and is often used to describe the life cycle of objects such as constants or global variables. For example:

static PI: f32 = 3.14;

In the above code, the lifetime of the PI constant is the entire program execution period.

2. Naming Lifecycle

The named life cycle is represented by single quotes and identifiers (usually lowercase letters), which are used to describe the life cycle referenced in objects such as functions or structures. For example:

fn max<'a>(x: &'a i32, y: &'a i32) -> &'a i32 {
    
    
    if x > y {
    
     x } else {
    
     y }
}

In the code above, the max function takes two reference parameters x and y and uses lifetime 'a to describe the lifetime of the objects they point to. At the same time, the return value of the function is also a reference, and 'a is used to describe its life cycle.

3. Anonymous life cycle

Anonymous lifecycles are underlined and are often used to omit lifecycle parameters. For example:

fn foo(x: &i32, _: &i32) -> &i32 {
    
    
    x
}

In the above code, the lifetime of the second parameter is omitted, indicating that its lifetime is the same as that of the first parameter.

application life cycle

Life cycle is widely used in Rust for function parameter passing, reference operation and memory management.

1. Function parameter passing

In Rust, function parameter passing is implemented by reference, so life cycle plays an important role in function parameter passing. For example:

fn max<'a>(x: &'a i32, y: &'a i32) -> &'a i32 {
    
    
    if x > y {
    
     x } else {
    
     y }
}

In the above code, the function max takes two reference parameters x and y and uses lifetime 'a to describe the lifetime of the objects they point to. This ensures that the object pointed to by the reference returned by the function is still valid after the function call ends.

2. Reference operations

In Rust, a reference is a lightweight pointer that points to the memory address of an object and provides the ability to access and manipulate the object. The life cycle of the reference is also very important, which determines when the object pointed to by the reference can be released. For example:

fn main() {
    
    
    let x = 1;
    let y = &x;
    println!("{}", y);
}

In the above code, variable y is a reference to variable x and it has the same lifetime as variable x.
If the variable x goes out of scope, its memory space will be released, and accessing the variable y at this time will cause the program to panic, reporting that the life cycle of x is not long enough. For example:

fn main() {
    
    
    let y;
    {
    
    
        let x = 1;
        y = &x;
    }//y指向x内存,这里x的内存释放了,下面打印访问y时就会造成悬垂引用,程序恐慌
    println!("{}", y);
}

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3. Memory management

Rust is a memory-safe language that manages memory through lifecycles, avoiding some memory errors and security holes. For example:

fn main() {
    
    
    let s = String::from("hello");
    let r = &s;
    println!("{}", r);
}

In the above code, the variable s is an object of type string, which is allocated on the heap. Variable r is a reference to variable s, and its lifetime is the same as variable s.
If the variable s goes out of scope, its memory space will be released, and accessing the variable r at this time will cause the program to crash. In order to avoid this from happening, you can use methods such as reference counting (Reference Counting) or ownership (Ownership) to manage memory to ensure that the variable s exists until the variable r is released.

Summarize

In short, the life cycle is a very important concept in the Rust language, which is closely related to memory management, function parameter passing, and reference operations. Through a deep understanding and mastery of life cycle concepts and syntax, Rust programming can be made more efficient, safe and stable.

Conclusion: All pains are growth tips given by God! ! !

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Origin blog.csdn.net/Da_zhenzai/article/details/130265606