【blender】Based on the experience of river course compilation based on image map

[blender] Based on the experience of image map river channel compilation

words written in front

When building a river channel model based on an image map, the height of the river bed needs to be lowered below the ground to facilitate the creation and display of rivers. A common method is to sink the riverbed as a whole, or the riverbed and the ground have a certain slope. As shown below.

sinking of the riverbed

river bed slope sinking

Both methods are relatively abrupt and the effect is not outstanding.

Of course, fine-tuning can be done. This method is not only inefficient, but also the effect varies from person to person.

subdivision replacement method

First, the image is processed in grayscale

  1. Use the magic wand to select the river area (here pay attention to the tolerance range)

  2. Create a new layer and paint the area black (the boats on the river are also painted black)

  1. Create a new layer, paint the layer white, and place the black layer on top of the white layer

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  1. Select the black layer, and select Gaussian Blur in Filter-Blur (here, pay attention to the radius of the blur, try to be as large as possible without affecting the boundary)

  1. save as picture

blender subdivision displacement

  1. With the terrain selected, add surface subdivision and displacement in the tools. Choose simple subdivision, and fill in 6 for view and rendering (the larger the value, the more subdivided). Replace click New.

  1. Open the previously generated grayscale image in the texture properties

3. Return permutation. Change the coordinates to UV; change the direction to normal or z; adjust the strength/strength as appropriate

4. Convert the terrain to a mesh. If you think there are too many faces, you can limit the integration.

final effect

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Origin blog.csdn.net/dxs1990/article/details/129752284